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NPC Generator

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Advanced [show]


Dean Shelby, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has a moderate pudge and is not very fit. His long white hair is drawn into a two foot long braid. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a font of random trivia from the lore and stories he has discovered

History: Born to a poor family in the city he treasured whatever gifts he got. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was always very intelligent and has formed a secret society of specialists.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Justice, Logical. Flaws: Secretive. Bonds: Poor, Family, Enemies. Occupation: Dyer

Voice: Ums and uhs a lot

Attributes [hide]

Dean Shelby, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)15 (+2) 13 (+1)17 (+3)
Skills History +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Gnoll, Celestial
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 46000 sp. 1 Masterwork Common Melee.


Social Check DCs


Gerard Addington, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears tight fitting clothing which further accentuates his frame. He has a auburn handlebar mustache and slicked back auburn hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Gerard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He feeds upon the attention of others.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shoemaker arts, while his mother instructed him in etiquette, music and courtly manner. Like his father and his sister before him, after school he went straight into learning to become a Shoemaker. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He's looking for his big break; and sabotage a competitor

Ideals: Athletic, Artistic. Bonds: Attractive, Rich, Job, Adventurer. Occupation: Shoemaker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gerard Addington, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)7 (-2) 14 (+2)10 (+0)
Skills Animal Handling +4, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Guy Spaulding, Male Human [Permalink]

Personal [hide]

Description: This man is constantly adorned with expensive silk clothing, often dyed in bright tan and black, and wears rings and necklaces with large, colorful gems. He has a penchant for wearing a ring with an oversized topaz on his left hand. His hair, while still mostly auburn, has prominent grey streaks. He has a tattooed face.

Personality: Confrontational and typically high on some drug or another. The war was a terrible time for him, and Guy does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born blind and as such lacked many opportunities for work. He was an apprentice working in his father's forge. He struck the Guard job and began his own company from there.

Motivation: Further expansion of business; and he feels kind of lost in life

Flaws: Addict, Depressed, Disease. Bonds: Rich, Military, Job. Occupation: Guard

Voice: growls and snarls, animalistic

Attributes [hide]

Guy Spaulding, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)11 (+0) 15 (+2)13 (+1)
Skills Nature +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 8000 cp.


Social Check DCs


Cory Stanley, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft black waves gently in the breeze. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a small bristly mustache and wavy auburn hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. As long as the job gets done he does not care how it got done.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Weaver arts, while his mother instructed him in etiquette, music and courtly manner. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted martial powers by his dying sister.

Motivation: He has money and likes to spend it; and wants to open a new tavern

Ideals: Professionalism, Gifted. Flaws: Ugly, Terse. Bonds: Rich. Occupation: Weaver

Voice: Tuts and clicks tongue

Attributes [hide]

Cory Stanley, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 11 (+0)11 (+0) 15 (+2)11 (+0)
Skills Arcana +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 500 sp.


Social Check DCs


Diggory Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He does not wear sleeves and tends to eschew shirts when he can avoid it. His black hair is greasy and uncared for. His eyes are brown and he is always smoking a pipe.

Personality: Eccentric and domineering, Diggory will drive conversation. He does not trust anyone and sleeps with one eye open.

History: He was born in a small desert village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bowyer. He became a Bowyer soon after.

Motivation: To be a Ploughman again.

Ideals: Extrovert. Flaws: Ugly, Insomniac. Bonds: Nature, Job. Occupation: Bowyer

Voice: Speaks with lips pursed

Attributes [hide]

Diggory Marleigh, Male Human Fighter 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)15 (+2) 16 (+3)12 (+1)
Skills Medicine +6, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: Rhodochrosite (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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