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NPC Generator

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Advanced [show]


Wymar Reed, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Seamstress. He has a slight overbite and is overall scrawny. He has done his best to style his white hair to look like a famous performer. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He then took over the family business and is one of the better Seamstress for hire.

Motivation: He has a rivalry with the Church that dominates his actions; and expand his business

Ideals: Optimist, Gifted. Bonds: Job, Attractive, Religious. Occupation: Seamstress

Voice: Low range voice

Attributes [hide]

Wymar Reed, Male Human Fighter 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)13 (+1) 8 (-1)12 (+1)
Skills Persuasion +3
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 10000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Guy Jacobs, Male Human [Permalink]

Personal [hide]

Description: He wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a small bristly mustache and wavy chestnut hair. His eyes are a pleasant gray.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved out east to avoid the crime he committed. He ran away from his former home and has been making his living as a Sculptor for the past few years.

Motivation: Find a way to reverse the transformation of his sister; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Disease. Bonds: Criminal record, Job, Family. Occupation: Sculptor

Voice: Whispers

Attributes [hide]

Guy Jacobs, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)12 (+1) 15 (+2)14 (+2)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Randal Marleigh, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He dresses well, wearing white shirts, loose pants, and blazers most of the time, and his gloved hand is found clutching a spear. His hair is long and auburn with streaks of red, and is pulled back with small white clips. His beard is red, braided, and well cared for. He has gleaming, smiling amber eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born to a criminal king-pin and mafia family Cursed with unlife at a very young age, Randal has worked very hard to control his curse. He has been saving his money to try and buy his brother's freedom.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has a crush on the local beggar

Flaws: Disease. Bonds: Attractive, Family, Has a crush, Criminal record. Occupation: Slave Trader

Voice: Puts emphasis on the wrong words

Attributes [hide]

Randal Marleigh, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 16 (+3)15 (+2) 16 (+3)12 (+1)
Skills Perception +5, Performance +3
Senses Passive Perception 13
Languages Common, Draconic, Elven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 6000 cp.


Social Check DCs


Charles Stansfield, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a weathered and beat up set of banded mail beneath an oversized blue coat. He has moderate length white hair. His gray eyes dart from person to person.

Personality: Calm and collected, he is a well trained Bounty Hunter. He is skeptical of what others tell him and is slow to trust.

History: He was born in the north, but his parents moved at a very young age to the west. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: He has decided he is irredeemable.

Flaws: Shy. Bonds: Job, Immigrant, Criminal record. Occupation: Bounty Hunter

Voice: Australian accent

Attributes [hide]

Charles Stansfield, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)12 (+1) 10 (+0)13 (+1)
Skills Investigation +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Arnold Fidget, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He typically wears a sleeveless long coat of deep red leather and dull violet iron scale mail. With bright chestnut hair and a scraggly beard. He has a tattooed face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy and tries to find solutions quickly.

History: He was born to a criminal king-pin and mafia family Through the years after Arnold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Arnold's mother didn't care for him much, and the feeling was mutual. He was granted necromantic powers by his dying brother.

Motivation: To unite with his brother; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Antagonistic, Lazy. Bonds: Criminal record, Family. Occupation: Courier

Voice: Sighs a lot, exhausted

Attributes [hide]

Arnold Fidget, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)17 (+3) 12 (+1)16 (+3)
Skills Medicine +3, Nature +5
Senses Passive Perception 11
Languages Common, Draconic, Orc, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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