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Advanced [show]


Trym Halsey, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He sports red clothing, slightly heavier than average wear. His chestnut hair is matted, messy, and big. His violet eyes lackadaisically let the world flow into them.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He can't help but pocket interesting objects he comes across

History: Born to a poor family in the city he treasured whatever gifts he got. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trym grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trym. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Criminal record, Poor, Slave. Occupation: Tailor

Voice: Dark and ominous

Attributes [hide]

Trym Halsey, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 15 (+2)12 (+1) 12 (+1)15 (+2)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 10000 cp.


Social Check DCs


Adam Kirby, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Carpenter does. He carries a battered warhammer and tarnished sword as well. He keeps his red hair in a pixie cut. His fierce green eyes like to dwell on things.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Around other people he will do his best to conceal his emotions and appear jolly.

History: His father raised him in a mountain cabin. Adam liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Job, Nature. Occupation: Carpenter

Voice: Indian accent

Attributes [hide]

Adam Kirby, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)14 (+2) 12 (+1)14 (+2)
Skills Insight +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Auran, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp. Solid gold idol (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Brass mug with jade inlays (400 gp). 4 Alchemist’s fire. 5 Acid flasks. 4 Alchemist’s fire.


Social Check DCs


Heward Adley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears clothing that is held on in multiple layers but all of it is in poor condition. His chestnut hair is thinning but still full. His blue unseeing eyes seem to look past you.

Personality: He acts crazy and hedonistic. He always tries to repair and not replace. It was this mentality that drove him into the Dyer business.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an athlete and attended two major summer competitions. He never won. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To clean up the streets; and wants to work out more often

Ideals: Athletic, Persistence. Flaws: Disease, Hedonist. Bonds: Poor. Occupation: Dyer

Voice: Speaks through clenched teeth

Attributes [hide]

Heward Adley, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)13 (+1) 6 (-2)15 (+2)
Skills Medicine +0, Persuasion +4
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. Carnelian (30 gp). Tourmaline (140 gp).


Social Check DCs


William Morley, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He has a slight overbite and is overall scrawny. He has a very tight haircut. His eyes are likewise blue.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a habit of throwing himself into exceedingly dangerous situations.

History: William was born with his father's beautiful face. His father was a soldier and died while he was still young. William was left his father's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He wants nothing more than to rejoin the army; and he wants revenge against dire rats

Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Military, Enemies. Occupation: Cartwright

Voice: Rhymes sentences (sorry)

Attributes [hide]

William Morley, Male Human Fighter 4
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)13 (+1) 12 (+1)15 (+2)
Skills Arcana +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 41000 sp.


Social Check DCs


Raymond Eastoft, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has a slight overbite and is overall scrawny. He has a long blonde beard with little hanging trinkets. His eyes are a pleasant amber.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He would rather hide behind his crafts than deal with other people.

History: Raymond was born with his mother's beautiful face. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. After a long history of fighting, Raymond and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and wants his loneliness to end

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Attractive, Immigrant. Occupation: Gardener

Voice: Spits and sputters

Attributes [hide]

Raymond Eastoft, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)9 (-1) 8 (-1)5 (-3)
Skills Persuasion -1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs

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