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NPC Generator

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Advanced [show]


Justin Wakefield, Male Human [Permalink]

Personal [hide]

Description: This man is renowned for his bright green suits and hats. He has a penchant for wearing a ring with an oversized opal on his left hand. His black hair and beard is wavy and long. His eyes are a pleasant brown.

Personality: He is extraordinarily eccentric. He is obsessed with a lost civilization.

History: Born to a pair of adventurers, Justin grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: He is terrified, and will act out of fear; and he is not mentally stable, and does not behave rationally

Ideals: Persistence. Flaws: Insane, Fearful. Bonds: Rich, Adventurer. Occupation: Masseuse

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Justin Wakefield, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)12 (+1) 17 (+3)6 (-2)
Skills Athletics +2, Nature +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gerald Stanton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears tight fighting clothing, which leaves very little to the imagination. He wears his brown hair down. He has several tiny amber earrings on each ear.

Personality: He has a massive crush on the younger sibling of the Navigator who has hired him part-time. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a pair of adventurers, Gerald grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now mingles about in high society.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Athletic. Bonds: Rich, Has a crush, Adventurer. Occupation: Navigator

Voice: pre-pubescent

Attributes [hide]

Gerald Stanton, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 10 (+0)12 (+1) 15 (+2)6 (-2)
Skills Deception +0, Survival +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gunter Tinley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man typically wears a sleeveless long coat of deep pastel leather and dull yellow iron scale mail and is in decent physical shape. His head has been shaved. He wears round tiny glasses practically rammed into his face.

Personality: He is witty, but his monotone delivery comes off as unnerving He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in a small village he learned the ways of the warrior from his mother. Gunter was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gunter decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: Wants to have a good time and be beloved.

Ideals: Joker, Optimist, Fighting. Flaws: Ugly. Bonds: Criminal record. Occupation: Carpenter

Voice: Uses sign language

Attributes [hide]

Gunter Tinley, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 8 (-1)11 (+0) 17 (+3)12 (+1)
Skills Nature +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Nicholas Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is dressed in a clean yellow cloak covering his clean studded leather. His auburn hair and beard is wavy and long. His eyes are amber and catlike.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He invites people to come help in his community garden.

History: Born in a small village he learned the ways of the warrior from his father. His childhood dream was to be a Tanner, but he was a colossal failure. He became a Glassblower soon after.

Motivation: He's attracted to the PC; and he's in love

Ideals: Opinionated, Philantrophist, Fighting. Bonds: Job, Has a crush. Occupation: Glassblower

Voice: Soothing and warm

Attributes [hide]

Nicholas Tyndall, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)8 (-1) 16 (+3)15 (+2)
Skills Arcana +1, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 3200 sp.


Social Check DCs


Godfrey Marlee, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'6". He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft black waves gently in the breeze. His golden hair is drawn into a tight pony tail with a dagger scrunchie. His eyes, though not visible through his cowl, are violet.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a pair of adventurers, Godfrey grew up listening to his father's many stories. His father was very strict, and drilled into him lessons on being the perfect gentleman. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels the way he acts is they only way to get by in the world; and he has passion for adventuring and risk

Ideals: Impeccable, Logical. Bonds: Rich, In love, Adventurer. Occupation: Sailor

Voice: Hard of hearing, loud

Attributes [hide]

Godfrey Marlee, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)15 (+2) 14 (+2)8 (-1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 12
Languages Common, Infernal, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs

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