Kyle Northcott, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His auburn hair is thinning but still full. He has gleaming, smiling green eyes.
Personality: He is almost excessively polite to everyone, even when angry. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He is the product a well kept family trust fund and as such has never really known need. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He has money and likes to spend it; and he has comitted a past crime that haunts him to this day
Ideals: Athletic. Flaws: Shy, Secretive. Bonds: Rich, Nature, Criminal record. Occupation: Bellfounder
Voice: Switch between two voices
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5
Possessions: 400 gp.
Bertram Ogden, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears suspenders and green workpants. His shirt is blue, and he wears a heavy green leather apron most of the time. His tied-back hair is silver. This violet eyed southerner is not easily forgotten.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born in the south, but his parents moved at a very young age to the north. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Bertram never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Wishes to resurrect an old love.
Ideals: Optimist. Flaws: Mundane. Bonds: Immigrant, Mentor, In love. Occupation: Engraver
Voice: German accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 6 (-2) | 13 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 3100 sp.
Ernest Tindall, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a black vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his black boots flare out at the collars. His white hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is very quiet and rarely speaks above a whisper. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born to a Healer, his father struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To prove his worth to the world.
Flaws: Ugly, Insane, Shy, Impulsive. Bonds: Poor. Occupation: Sailor
Voice: Spits and sputters
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Dwarven, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Azurite (6 gp). Silver pearl (110 gp).
Trym Skelton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing the road beaten gear of a warrior. His silver hair is singed and shortened. He wears a mask on his face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: The child of a Barrister, who enjoyed hunting, Trym was taken on many hunting expeditions. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world
Ideals: Fighting, Logical. Flaws: Ugly, Disease. Bonds: Nature, Mentor. Occupation: Knight
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 8 (-1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Black pearl (700 gp). Violet garnet (700 gp). Chrysoprase (60 gp).
Drogo Clifton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is dressed in earthy colors with a black and red handkerchief worn on his left side. His blonde hair is styled in orderly dreadlocks. His brown eyes have a joyful gleam in them most of the time.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is obsessed with his god.
History: Drogo hails from a village terrorized by goblins. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the north, certain he would find work there.
Motivation: Money/treasure; and many goblins want him driven away
Flaws: Shy. Bonds: Attractive, Religious, Enemies, Immigrant, Rich. Occupation: Junk Dealer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 8 (-1) | 5 (-3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1
Possessions: 100 gp.
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