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Advanced [show]


Trey Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many red ritualistic tattoos. He wears a grey vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his grey boots flare out at the collars. His hair is short and auburn. His half smiles and blue eyes are beguiling and draw you in.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Trey is combative with any and all who dare try his patience in the slightest.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist, Justice, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Roofer

Voice: Pronounces O like U

Attributes [hide]

Trey Kelsey, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)12 (+1) 18 (+4)15 (+2)
Skills Animal Handling +6, Persuasion +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 20000 cp. Azurite (16 gp). Banded agate (16 gp). Obsidian (16 gp).


Social Check DCs


Lance Cotton, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Merchant uniform. He is bristling with hidden weapons, mostly morningstars and daggers. He has shaved his head bald. His blue eyes peer out from beneath his small blue hat.

Personality: He is irascible and easily irritated. Lance is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Lance took refuge in the large cave and found the beat up morningstar and armor he uses now. He struck the Merchant job and began his own company from there.

Motivation: He is unsatisfied with his job.

Flaws: Antagonistic. Bonds: Job, Criminal record, Family, Nature. Occupation: Merchant

Voice: Pirate accent

Attributes [hide]

Lance Cotton, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 7
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 12 (+1)17 (+3) 12 (+1)17 (+3)
Skills Intimidation +5, Nature +5
Senses Passive Perception 11
Languages Common, Sylvan, Gnome, Abyssal
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 2300 sp.


Social Check DCs


Everard Jacobs, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and wears a white collared shirt and pastel pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His left leg appears badly burned and disfigured. His red hair is kept up in a ponytail inside a small hat. He has gleaming, smiling amber eyes.

Personality: He likes to make people angry or surprised. He is a ruthless business man, a trait he acquired from his mother.

History: Born to a pair of adventurers, Everard grew up listening to his mother's many stories. Everard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better world.

Motivation: Meet up once more with his childhood friend.

Ideals: Entrepeneur. Flaws: Antagonistic, Insane. Bonds: Adventurer. Occupation: Navigator

Voice: Shortens vowels

Attributes [hide]

Everard Jacobs, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)13 (+1) 14 (+2)12 (+1)
Skills History +3, Nature +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Arnold Winchester, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has styled his blonde hair well, parting it to the left. His otherwise smooth face is marked with small tiny scars.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is able to fit into much smaller and tighter spaces than normal.

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Arnold has worked very hard to control his curse. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and he is unsatisfied with his job

Ideals: Fighting, Athletic, Gifted. Flaws: Shy, Disease. Occupation: Fisher

Voice: Sleepy voice

Attributes [hide]

Arnold Winchester, Male Human Fighter 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)17 (+3) 12 (+1)11 (+0)
Skills Performance +2, Religion +5
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Golden yellow topaz (1200 gp). Pink pearl (90 gp). 1 Minor magic item.


Social Check DCs


Guy Alton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a hunchback. He has wavy silver hair. He has a dull look in his amber eyes.

Personality: He is happy with his job as a Unemployed. He turns his eye from what people do, preferring to live and let live. Around other people he will do his best to conceal his emotions and appear jolly.

History: Guy lived on a farm with his father, near the main road leading to a nearby town. He was an apprentice working in his father's forge. He has set out to sabotage the competition.

Motivation: He doesn't get along with people that don't share his tastes; and regain custody of his daughter

Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Job, Family. Occupation: Unemployed

Voice: Speaks with squeezed throat

Attributes [hide]

Guy Alton, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)10 (+0) 11 (+0)10 (+0)
Skills Deception +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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