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NPC Generator

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Advanced [show]


Norman Morley, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of topaz and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries a battered scythe and tarnished shortspear as well. His hair is silver, silky, and of moderate length. He wears large thick round spectacles.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born in the south. After coming to the age of reason, Norman took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Bonds: Rich, Attractive, Immigrant. Occupation: Scribe

Voice: Aggressive tone

Attributes [hide]

Norman Morley, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)16 (+3) 7 (-2)7 (-2)
Skills Intimidation +0, Perception +0
Senses Passive Perception 10
Languages Common, Aquan, Goblin, Druidic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Shane Bentham, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He likes to wear brown tank tops with tan pants. He sports a flattop hair cut. He is baby faced.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He cannot resist a sob story and will often dote over anyone who has one.

History: A powerful brothel owner made him what he is. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.

Motivation: He loathes his own lifestyle; and wants to work out more often

Ideals: Athletic, Philantrophist. Flaws: Depressed. Bonds: Mentor, Attractive. Occupation: Armorer

Voice: Laughs frequently while speaking

Attributes [hide]

Shane Bentham, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)15 (+2) 9 (-1)10 (+0)
Skills History +4, Performance +2
Senses Passive Perception 9
Languages Common, Ignan, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20 pp.


Social Check DCs


Nicholas Weld, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. His hair is long and white with streaks of auburn, and is pulled back with small brown clips. His beard is auburn, braided, and well cared for. His eyes are hazel and he is always smoking a pipe.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He would rather hide behind his crafts than deal with other people.

History: Nicholas was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He left for the west, certain he would find work there.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Opinionated, Artistic. Flaws: Shy. Bonds: Poor, Immigrant. Occupation: Shepherd

Voice: Forgets to breathe while speaking

Attributes [hide]

Nicholas Weld, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)15 (+2) 15 (+2)12 (+1)
Skills Arcana +4, Insight +4
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Theodoric Marley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a brown shirt with thin black vertical stripes and pastel pants. His chestnut hair is long and unkept. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is irascible and easily irritated. He also has developed a complete distrust of the Sage profession.

History: His father raised him in a mountain cabin. Through the years after Theodoric was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Theodoric's mother didn't care for him much, and the feeling was mutual. He has worked as a Brewer like his mother before him.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Brewer

Voice: Relaxed voice

Attributes [hide]

Theodoric Marley, Male Human Fighter 4
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 9 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 7 (-2)11 (+0) 14 (+2)15 (+2)
Skills Nature +2, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 42000 sp.


Social Check DCs


Kody Trollope, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He sports a long blonde beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.

Personality: A deeply religious man he believes everything happens for a reason. He is used to getting what he wants. In part because he is a meticulous planner.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. Through the years after Kody was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Kody's father didn't care for him much, and the feeling was mutual. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Religious, Enemies. Occupation: Marshal

Voice: Gruff and masculine

Attributes [hide]

Kody Trollope, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)12 (+1) 14 (+2)12 (+1)
Skills Intimidation +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs

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