Shane Thackeray, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'5". He sports green clothing, slightly heavier than average wear. He wears his hair in dreadlocks. He is very pretty but has cold, dead eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Shane was born with his mother's beautiful face. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He inherited the family business which he has now maintained for 9 years.
Motivation: He feels that his past leaves him morally obligated to help; and he's looking for his big break
Flaws: Forgetful. Bonds: Attractive, Adventurer, Job, Criminal record. Occupation: Stableman
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. Pink pearl (40 gp). Deep blue spinel (300 gp). 1 Masterwork Common Ranged Weapon.
Odo Chatham, Male Human [Permalink]
Personal [hide]
Description: This man is well dressed, but even with his fine clothing he looks run-down, and sports empty pouches on his belt. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.
Personality: Odo is depressed about a lot of things. He tends to be a nihilist. He invites people to come help in his community garden.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Detective arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To prove his worth to the world; and he is greedy
Ideals: Philantrophist. Flaws: Depressed, Impulsive. Bonds: Rich, In love. Occupation: Detective
Voice: Breathy voice
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Gerald Bradshaw, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is well dressed, constantly wearing a yellow suit, grey shirt, and violet tie. His brown hair is kept up in a ponytail inside a feathered hat. He has a dull look in his brown eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is an amazing painter.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Seeks redemption.
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Criminal record, Family. Occupation: Bricklayer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 9 (-1) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp.
Odo Wharton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a robe, a symbol of the sun god around his neck, and a sword on his belt. His chestnut hair is styled in orderly dreadlocks. His eyes are a pleasant blue.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He believes the world needs to unite to get rid of gnolls once and for all.
History: Born to a pair of adventurers, Odo grew up listening to his father's many stories. He was taken as a slave by a traveling circus and forced to perform Days after completing his studies, news broke out that his hometown was attacked by gnolls. Odo was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: His spouse's relatives view him with great suspicion; and to reunite with his old friends
Ideals: Fighting. Bonds: Family, Enemies, Adventurer, Slave. Occupation: Miner
Voice: Low range voice
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 6 (-2) | 13 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Robert Blakely, Male Human [Permalink]
Personal [hide]
Description: He wears tan leather gloves, a tan jacket, and tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His long white hair is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He got into the Assassin business at a young age. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He inherited the family business which he has now maintained for 15 years.
Motivation: Wishes to resurrect an old love; and to be a architect again
Ideals: Gifted. Flaws: Emotional. Bonds: Job, Immigrant, In love. Occupation: Assassin
Voice: Rolls R's
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!