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NPC Generator

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Advanced [show]


Wymar Beckwith, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and carries halberds. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born on a small isolated farm. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist. Flaws: Terse, Fearful. Bonds: Rich, Nature. Occupation: Unemployed

Voice: Mousy voice

Attributes [hide]

Wymar Beckwith, Male Human Fighter 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)9 (-1) 13 (+1)7 (-2)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 100 pp. Blue star sapphire (1500 gp). Aquamarine (500 gp). Banded agate (9 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Bentley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He wears a tight fitting black shirt and pants. With bright red hair and a scraggly beard. He has violet eyes.

Personality: Gerard wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the north his family was never financially stable. A freak accident while working with his Armorer mother left him crippled. Since then, he has sought to make the best of life.

Motivation: He wants revenge against illithids; and revenge

Ideals: Disciplined, Optimist. Flaws: Disease. Bonds: Poor, Enemies. Occupation: Farmer

Voice: Whispers

Attributes [hide]

Gerard Bentley, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)15 (+2) 15 (+2)10 (+0)
Skills History +4, Performance +2
Senses Passive Perception 12
Languages Common, Undercommon, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Banded agate (6 gp). Onyx (60 gp). Citrine (60 gp).


Social Check DCs


Ernest Ryley, Male Human [Permalink]

Personal [hide]

Description: He wears a green shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His black hair has been sun bleached extensively. His thin eyebrows rest above his beady gray eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Ernest hails from a village terrorized by dire rats. His father had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Many dire rats want him driven away; and a deep hatred of dire rats

Ideals: Fighting. Flaws: Ugly, Sensitive. Bonds: Enemies, Rich. Occupation: Marshal

Voice: Speaks with back of mouth

Attributes [hide]

Ernest Ryley, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 10 (+0)13 (+1) 11 (+0)18 (+4)
Skills Perception +2, Persuasion +6
Senses Passive Perception 16
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 200 gp. Amber (40 gp). Red-brown spinel (40 gp). Bloodstone (70 gp). Moss agate (16 gp).


Social Check DCs


Theodoric Emsworth, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears light armors faded through time and improper care. His auburn hair is heavily combed to the right. His blue eyes are slightly larger than normal.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now owns his own business.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Joker, Fighting. Bonds: Poor, Attractive. Occupation: Layabout

Voice: Boston accent

Attributes [hide]

Theodoric Emsworth, Male Human Fighter 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 8 (-1)11 (+0) 16 (+3)12 (+1)
Skills Acrobatics +6, Arcana +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 20000 cp.


Social Check DCs


Solomon Clinton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blonde hair is thinning but still full. His eyes, though not visible through his cowl, are brown.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Animals are drawn to him, and he is able to talk to them.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He ran away from his former home and has been making his living as a Marshal for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Bonds: Adventurer, Job, Religious, Mentor. Occupation: Marshal

Voice: Rolls R's

Attributes [hide]

Solomon Clinton, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 12 (+1)15 (+2) 14 (+2)10 (+0)
Skills Athletics +2, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon, Celestial
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +4

Possessions: 100 gp.


Social Check DCs

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