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NPC Generator

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Advanced [show]


Godfrey Digby, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a robe, a symbol of magic around his neck, and a spear on his belt, and a wedding ring on his left hand. His white hair has been sun bleached extensively. His eyes are a pleasant amber.

Personality: He can speak with the recently deceased. He is lazy, self-centered, vain, and jealous.

History: He was born in the east, but his parents moved at a very young age to the north. His druidic abilities were realized during a raid on his village. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Godfrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Selfish. Bonds: In love, Immigrant. Occupation: Banker

Voice: Hard of hearing, loud

Attributes [hide]

Godfrey Digby, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)11 (+0) 13 (+1)9 (-1)
Skills Investigation +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Kyle Royston, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His red hair is braided into rings. His amber eyes are slightly larger than normal.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is obsessed with finding treasure.

History: He was born in the east, but his parents moved at a very young age to the south. His homeland was ravaged by war and he spent much of his life rebuilding it. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Flaws: Ugly, Insomniac, PTSD. Bonds: Poor, Adventurer, Immigrant. Occupation: Armorer

Voice: Speaks with a cold

Attributes [hide]

Kyle Royston, Male Human Fighter 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)17 (+3) 9 (-1)16 (+3)
Skills Athletics +4, Survival +1
Senses Passive Perception 9
Languages Common, Ignan, Halfling, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Randal Ashley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is well dressed, constantly wearing a blue suit, green shirt, and violet tie. His top hat is riddled with cuts and holes. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He hates Humans with a passion. As such he is filled with self loathing. Energy wise he seems alert and responsive.

History: When he was but 6 years old his parents immigrated from the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Guard job now, and dutifully fulfills any obligations he has.

Motivation: A strong sense of loyalty to Human people; and balancing his hectic life and new guard responsibilities is difficult

Ideals: Professionalism. Flaws: Ugly, Racist. Bonds: Immigrant, Job. Occupation: Guard

Voice: Voice breaks

Attributes [hide]

Randal Ashley, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)11 (+0) 13 (+1)9 (-1)
Skills Persuasion +1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Manfred Browning, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears silk and lounges about seductively. His hair is short and red. His eyes, though not visible through his cowl, are violet.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a very good compulsive liar and kleptomaniac.

History: Born to a Detective, his mother struggled to pay the bills. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Shy. Bonds: Attractive, Criminal record, Poor. Occupation: Interpreter

Voice: Shortens vowels

Attributes [hide]

Manfred Browning, Male Human Fighter 5
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)10 (+0) 12 (+1)12 (+1)
Skills Deception +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 20000 cp.


Social Check DCs


Theodoric Kelsey, Male Human [Permalink]

Personal [hide]

Description: An older man who wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case, he is not a threatening figure. His brown hair is cut short. He has green eyes and a blue hat with a black feather.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is afraid of women and trembles around them

History: He was born to a criminal king-pin and mafia family He moved out east to avoid the crime he committed. He has been a successful dealer in antiques buying low and selling high.

Motivation: A rival would like him out of the picture; and wishes to resurrect an old love

Ideals: Optimist, Entrepeneur. Flaws: Shy. Bonds: Criminal record, In love. Occupation: Miller

Voice: Sleepy voice

Attributes [hide]

Theodoric Kelsey, Male Human Fighter 4
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)12 (+1) 6 (-2)11 (+0)
Skills Intimidation +2, Perception +0
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 600 gp. Red garnet (70 gp). Deep green spinel (70 gp). Star rose quartz (20 gp). 1 Half-Plate. 1 Half-Plate. 1 Masterwork Heavy wooden shield.


Social Check DCs

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