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Advanced [show]


Robert Digby, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a brown vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his brown boots flare out at the collars. His hair is silver and very short. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now mingles about in high society.

Motivation: Money/treasure; and sabotage a competitor

Ideals: Athletic. Flaws: Ugly. Bonds: Rich, Religious, Job. Occupation: Fisher

Voice: Prounounces S like Z

Attributes [hide]

Robert Digby, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)12 (+1) 4 (-3)9 (-1)
Skills Animal Handling -1, Sleight of Hand +4
Senses Passive Perception 7
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp. 1 Masterwork Light steel shield. 1 Chain shirt.


Social Check DCs


Hugh Hastings, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. He wears his white hair up in a very large beehive style do. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Hugh was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Sailor. He tends to his Sailor job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Athletic. Flaws: Sensitive, Antagonistic. Bonds: Attractive, Job. Occupation: Sailor

Voice: Laughs frequently while speaking

Attributes [hide]

Hugh Hastings, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)16 (+3) 14 (+2)10 (+0)
Skills History +5, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Auran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


William Winterbourne, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple burlap shirt and baggy pants. He conceals his greatsword with his veritable burlap sack of a shirt. His white hair is thinning but still full. His fair skin shows little sign of his aristocratic breeding.

Personality: He loves telling others what to do and how they should feel about things. He is able to fit into much smaller and tighter spaces than normal.

History: William hails from a village terrorized by orcs. William was born on a far southern forest where he grew up under the tutelage of his father, an expert Beggar. He was granted druidic powers by his dying sister.

Motivation: Someone believes him a fraud.

Ideals: Opinionated, Gifted. Bonds: Immigrant, Attractive, Enemies. Occupation: Beggar

Voice: growls and snarls, animalistic

Attributes [hide]

William Winterbourne, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)11 (+0) 6 (-2)13 (+1)
Skills Intimidation +3, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2800 sp.


Social Check DCs


Shane Camden, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses well, wearing white shirts, loose pants, and blazers most of the time. He keeps his black hair in a flapper bob. He tend to wears goggles to shield his eyes.

Personality: Shane is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a ruthless business man, a trait he acquired from his father.

History: Shane hails from a village terrorized by goblins. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Someone believes him a fraud; and revenge

Ideals: Extrovert, Entrepeneur. Bonds: Attractive, Enemies, Rich. Occupation: Barber

Voice: Gruff and masculine

Attributes [hide]

Shane Camden, Male Human Fighter 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)14 (+2) 12 (+1)15 (+2)
Skills History +5, Stealth +4
Senses Passive Perception 11
Languages Common, Gnoll, Aquan
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4

Possessions: 700 gp.


Social Check DCs


Kyle Atherton, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His chestnut hair is matted, messy, and big. His eyes, though not visible through his cowl, are green.

Personality: Kyle wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... As long as the job gets done he does not care how it got done.

History: Sold as a small child to a brothel owner, Kyle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Disciplined, Professionalism. Flaws: Ugly, PTSD. Bonds: Mentor. Occupation: Sculptor

Voice: Dutch accent

Attributes [hide]

Kyle Atherton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 15 (+2)7 (-2) 17 (+3)13 (+1)
Skills Perception +5, Stealth +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 3000 sp.


Social Check DCs

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