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NPC Generator

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Advanced [show]


Gerald Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries a battered longsword and tarnished mace as well. His auburn hair is styled in orderly dreadlocks. He wears large thick round spectacles.

Personality: Aggressive, abrasive, and angry, Gerald embodies much of what other species detest in the Humans. He is used to getting what he wants. In part because he is a meticulous planner.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Professionalism, Artistic, Gifted. Flaws: Antagonistic. Bonds: Poor. Occupation: Bookbinder

Voice: Irish accent

Attributes [hide]

Gerald Tickle, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)16 (+3) 13 (+1)10 (+0)
Skills Athletics +4, Nature +5
Senses Passive Perception 11
Languages Common, Giant, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5

Possessions: 200 gp. Black pearl (300 gp). Onyx (80 gp). Alexandrite (300 gp).


Social Check DCs


Diggory Hampton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'4". He wears tattered old clothes. His white hair is lengthy and is close to two feet long. His violet unseeing eyes seem to look past you.

Personality: He is happy with his job as a Fortune-teller. He turns his eye from what people do, preferring to live and let live. He is skeptical of what others tell him and is slow to trust.

History: He was born on a small isolated farm. A gifted student he started as a Cartwright, but he got bored and became a Fortune-teller. He's also a talented Cartwright, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and to be a cartwright again

Flaws: Ugly, Disease, Shy. Bonds: Job, Nature. Occupation: Fortune-teller

Voice: Farmer accent

Attributes [hide]

Diggory Hampton, Male Human Fighter 4
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)17 (+3) 17 (+3)13 (+1)
Skills Nature +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Infernal, Auran, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gunter Myerscough, Male Human [Permalink]

Personal [hide]

Description: He wears bulky black painted plate armor. He carries with him a set of longswords on his belt, each one with a ruby on the hilt. His hair is greying and his face has many wrinkles. His hazel eyes dart from person to person.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the north, but his parents moved at a very young age to the east. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Insomniac. Bonds: Attractive, Adventurer, Immigrant. Occupation: Ruler

Voice: Aggressive tone

Attributes [hide]

Gunter Myerscough, Male Human Fighter 4
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)9 (-1) 14 (+2)8 (-1)
Skills Performance +1, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 3000 cp. 4 Smokesticks.


Social Check DCs


Hugh Lindsay, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a monstrous two handed axe, but if one is not available he will default to his shortbow. His auburn hair is unkempt and raggedy. His thin eyebrows rest above his beady violet eyes.

Personality: He will rave to anyone who will listen. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Hugh was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Hunter

Voice: Shortens vowels

Attributes [hide]

Hugh Lindsay, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 16 (+3)10 (+0) 13 (+1)12 (+1)
Skills History +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Theodoric Richie, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is typically in his Glassblower uniform. His head has been shaved. He has brown eyes and a tan hat with a green feather.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He always tries to repair and not replace. It was this mentality that drove him into the Glassblower business.

History: Born in the south to a Glassblower, Theodoric learned a great deal about his mother's area of expertise. He worked as a nervous Glassblower and found it very stressful. He has set out to sabotage the competition.

Motivation: To be a Spy again; and wants to open a new tavern

Ideals: Disciplined, Persistence. Flaws: Ugly. Bonds: Job. Occupation: Glassblower

Voice: Pirate accent

Attributes [hide]

Theodoric Richie, Male Human Fighter 4
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)15 (+2) 15 (+2)11 (+0)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Terran, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Jade (120 gp). Malachite (15 gp). Lapis lazuli (15 gp). 1 Masterwork Light steel shield. 1 Darkwood Shield. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs

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