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NPC Generator

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Advanced [show]


Henry Gresham, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears a tight fitting black shirt and pants. He has a very tight haircut. His eyes are a pleasant violet.

Personality: Confrontational and typically high on some drug or another. He invites people to come help in his community garden.

History: He was raised in a white middle class family as the only child. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and he seems to be bored by most things

Ideals: Philantrophist. Flaws: Addict, Mundane. Bonds: Rich, Attractive. Occupation: Bookbinder

Voice: Can't modulate volume

Attributes [hide]

Henry Gresham, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)17 (+3) 15 (+2)11 (+0)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Undercommon, Gnoll, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Zircon (70 gp). Red garnet (160 gp). Smoky quartz (70 gp).


Social Check DCs


Patrick Burton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses in collared shirts and wears a proper scarf over his head. His hair is golden and very short. His eyes, though not visible through his cowl, are amber.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He can't help but pocket interesting objects he comes across

History: Patrick was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Being a Laborer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Antagonistic. Bonds: Attractive, Criminal record, Poor, Mentor. Occupation: Laborer

Voice: Smooth and feminine

Attributes [hide]

Patrick Burton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 7 (-2)16 (+3) 14 (+2)14 (+2)
Skills Persuasion +4, Religion +5
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Terran
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp.


Social Check DCs


Frederick Lancaster, Male Human [Permalink]

Personal [hide]

Description: 6'3" and lanky with angular features, he is an attractive figure. He wears just a tan suit. His hair is long and auburn with streaks of chestnut, and is pulled back with small tan clips. His beard is chestnut, braided, and well cared for. His face is covered beneath a completely black helmet.

Personality: He is extraordinarily eccentric. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Slave Trader hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Opinionated. Flaws: Insane. Bonds: Attractive, Poor. Occupation: Slave Trader

Voice: Speaks fast with a slight lisp

Attributes [hide]

Frederick Lancaster, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)10 (+0) 16 (+3)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1100 sp.


Social Check DCs


Drogo Gresham, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears skinny pants and wears a blue and grey robe with the hood down. His moppish auburn hair is in a traditional bowl cut. He is baby faced.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Cursed with unlife at a very young age, Drogo has worked very hard to control his curse. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac

Ideals: Passionate, Gifted. Flaws: Ugly, Disease. Bonds: Criminal record. Occupation: Assassin

Voice: Rolls R's

Attributes [hide]

Drogo Gresham, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)12 (+1) 16 (+3)10 (+0)
Skills Intimidation +2, Stealth +1
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp. Brown-green garnet (90 gp). Malachite (7 gp). Amethyst (90 gp).


Social Check DCs


Manfred Marston, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is well dressed, but even with his fine clothing he looks run-down. His chestnut hair has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He comes from a rich southern family. His homeland was ravaged by war and he spent much of his life rebuilding it. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark

Ideals: Disciplined. Flaws: PTSD, Antagonistic. Bonds: Adventurer, Rich. Occupation: Layabout

Voice: Sensual and smooth

Attributes [hide]

Manfred Marston, Male Human Fighter 4
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 10 (+0)10 (+0) 12 (+1)14 (+2)
Skills Performance +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 33000 sp. Star rose quartz (60 gp). Blue star sapphire (1200 gp). 1 Minor magic item.


Social Check DCs

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