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Trym Shelby, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is typically in his Mortician uniform. He wears a feathered hat to hide his balding. His gray eyes are slightly larger than normal.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He uses divination through singing.

History: A powerful necromancer made him what he is. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He became a Mortician soon after.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Job, Mentor. Occupation: Mortician

Voice: Uses sign language

Attributes [hide]

Trym Shelby, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 13 (+1)12 (+1) 12 (+1)15 (+2)
Skills Insight +3, Stealth +2
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2 Smokesticks.


Social Check DCs


Rolf Gracey, Male Human [Permalink]

Personal [hide]

Description: An older man who wears an entirely white suit with blue socks and a vest with buckled shoes, he is not a threatening figure. His red hair is unkempt and raggedy. His eyes, though not visible through his cowl, are blue.

Personality: Always inclined to offer people food he seems plenty friendly. When he's not drinking or sleeping the drinks off, he's doing music.

History: The child of a Shepherd, who enjoyed hunting, Rolf was taken on many hunting expeditions. He moved from fad to fad and when he turned 15 he discovered music. He now spends his time doing works of charity.

Motivation: He wants to meet his childhood hero; and further expansion of business

Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Fisher

Voice: Raspy

Attributes [hide]

Rolf Gracey, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)14 (+2) 14 (+2)7 (-2)
Skills Arcana +4, Medicine +4
Senses Passive Perception 12
Languages Common, Druidic, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Balimaar Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His long chestnut hair is drawn into a two foot long braid. His brown eyes lackadaisically let the world flow into them.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is a bit of a xeno-phobe, disliking non-Humans.

History: Balimaar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Expand his business; and to be a map maker again

Flaws: Racist. Bonds: Attractive, Poor, Adventurer, Job. Occupation: Engraver

Voice: Jittery and nervous

Attributes [hide]

Balimaar Birkenhead, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)12 (+1) 7 (-2)6 (-2)
Skills Animal Handling +0, Survival +0
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gunter Asheton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He sports black clothing, slightly heavier than average wear. His black hair is lengthy. His brown eyes are slightly larger than normal.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Brilliant and gifted he never wanted to apply himself. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants his loneliness to end; and wants a kiss

Ideals: Athletic, Optimist, Gifted. Bonds: Has a crush, Slave. Occupation: Assassin

Voice: Complex vocabulary, royal

Attributes [hide]

Gunter Asheton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 8 (-1)12 (+1) 13 (+1)12 (+1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1600 sp.


Social Check DCs


Don Badger, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He wears grey painted combat armor at almost all times. His tied-back hair is chestnut. He has gleaming, smiling gray eyes.

Personality: He is extraordinarily eccentric. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born in the west, but his parents moved at a very young age to the east. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Don fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally; and human compassion

Ideals: Fighting. Flaws: Insane, Racist. Bonds: Immigrant. Occupation: Bookbinder

Voice: Italian accent

Attributes [hide]

Don Badger, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)14 (+2) 15 (+2)12 (+1)
Skills Intimidation +3, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Pink pearl (130 gp). Zircon (40 gp). Citrine (40 gp). Lapis lazuli (6 gp). 1 Minor magic item.


Social Check DCs

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