Manfred Byron, Male Human [Permalink]
Personal [hide]
Description: This northern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His clothes are grease stained in places. He has a black handlebar mustache and slicked back black hair. His face is covered beneath a completely black helmet.
Personality: Cocky and sure of himself, he believes he is the best Miller born in the past three hundred years. He enjoys reading and quiet.
History: Manfred was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He made a point of taking high paying jobs and getting most of it up front. He inherited the family business which he has now maintained for 13 years.
Motivation: Obtaining odd cultural Human artifacts is his passion; and to share knowledge with the world
Ideals: Logical. Bonds: Poor, Immigrant, Job, Adventurer. Occupation: Miller
Voice: Thin and wheezing
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 8 (-1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Amethyst (140 gp).
Ralf Brownrigg, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape. His blonde hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He enjoys reading and quiet.
History: He was born blind and as such lacked many opportunities for work. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. After a long history of fighting, Ralf and his spouse have recently divorced.
Motivation: To unite with his sister; and marry his sister to traveling adventurers
Ideals: Logical. Flaws: Insane, Antagonistic, Disease. Bonds: Family. Occupation: Locksmith
Voice: Sensual and smooth
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Ignan, Celestial
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Diggory Fulton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears baggy white pantaloons and a yellow scarf. His red hair is braided into rings. His eyes are amber and beady.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He comes from a rich northern family. He has chosen to use the inheritance that was left to him frivolously. He's since become an addict/alcoholic.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Ugly, Shy, Addict. Bonds: Rich. Occupation: Sellsword
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Guy Budd, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a large pastel jacket. He has styled his golden hair well, parting it to the left. He wears round tiny glasses practically rammed into his face.
Personality: He likes to make people angry or surprised. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He was born to a criminal king-pin and mafia family From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Doesn't want to be a Gardener and was forced into it by his family; and meet up once more with his childhood friend
Flaws: Antagonistic. Bonds: Enemies, Criminal record, Adventurer, Family. Occupation: Gardener
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 9 (-1) | 5 (-3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp.
Cory Astley, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He very much looks the part of a Slave Trader. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He wears crescent spectacles with a black brim.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He enjoys reading and quiet.
History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He struck the Slave Trader job and began his own company from there.
Motivation: Wants to open a new tavern; and an old rival family wants him found
Ideals: Gifted, Logical. Bonds: Job, Immigrant, Family. Occupation: Slave Trader
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 8 (-1) | 10 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 20 pp. Lapis lazuli (15 gp). Sard (20 gp). White pearl (40 gp).
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