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NPC Generator

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Advanced [show]


Roger Bentley, Male Human [Permalink]

Personal [hide]

Description: A 5'10" southern man, he wears a tight fitting red shirt and pants. He wears his red hair down. He is baby faced.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Further he is a bit of a stoner and is frequently out of it.

History: The child of southern immigrants he idolized his mother. Roger was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Blacksmith. Days after completing his studies, news broke out that his hometown was attacked by drow. Roger was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: Revenge; and to share knowledge with the world

Ideals: Logical. Flaws: Antagonistic, Addict. Bonds: Immigrant, Enemies. Occupation: Blacksmith

Voice: High pitched and raspy

Attributes [hide]

Roger Bentley, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 11 (+0)17 (+3) 7 (-2)12 (+1)
Skills Nature +5, Stealth +0
Senses Passive Perception 8
Languages Common, Druidic, Gnome, Terran
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 2800 sp. Star ruby (500 gp). Chrysoberyl (80 gp). Eye agate (13 gp).


Social Check DCs


Shane Gentry, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is well dressed, constantly wearing a red suit, violet shirt, and tan tie. He keeps his blonde hair in a flapper bob. He has a tattooed face.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Shane was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Shane's father didn't care for him much, and the feeling was mutual. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A deep hatred of dire rats.

Flaws: Antagonistic. Bonds: Enemies, Adventurer, Rich. Occupation: Sellsword

Voice: Timid voice

Attributes [hide]

Shane Gentry, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)12 (+1) 14 (+2)13 (+1)
Skills Athletics +4, Survival +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 800 sp.


Social Check DCs


Trym Willoughby, Male Human [Permalink]

Personal [hide]

Description: This man wears a lot of dark rich colors, with gold accents. He is muscular with a powerful set of arms. His blonde hair is drawn into a tight pony tail with a skull scrunchie. His hazel eyes are passionate and lively.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a logical person and will generally grow upset if things defy logic and science.

History: A powerful necromancer made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barrister. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Optimist, Logical. Bonds: Attractive, Mentor, Job. Occupation: Barrister

Voice: Raspy

Attributes [hide]

Trym Willoughby, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)12 (+1) 13 (+1)11 (+0)
Skills Investigation +3, Stealth +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 90 pp. Deep green spinel (150 gp). Red-brown spinel (150 gp). Brown-green garnet (150 gp).


Social Check DCs


Hugh Barton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is generally shirtless and showing off his tattooed chest. His hair is brown and very short. He wears a mask on his face.

Personality: He dislikes all the random violence that takes place in the west. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He desires power and/or immortality; and he is compelled to act according to his religious beliefs

Ideals: Pacifist, Artistic, Entrepeneur. Flaws: Ugly. Bonds: Religious, Adventurer. Occupation: Server

Voice: Loud with bravado

Attributes [hide]

Hugh Barton, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)12 (+1) 17 (+3)9 (-1)
Skills Athletics +1, Medicine +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +5

Possessions: 300 gp. Deep green spinel (100 gp).


Social Check DCs


Gunter Morley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is dressed in earthy colors with a red and black handkerchief worn on his left side. His hair is brown, silky, and of moderate length. His blue eyes dart from person to person to random spaces in the air.

Personality: Prone to second guessing himself, he comes off as nervous. A true patriot, Gunter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born several months after his father was called into army service. He made a point of taking high paying jobs and getting most of it up front. He now spends his time doing works of charity.

Motivation: He has passion for adventuring and risk; and he is a bit of a kleptomaniac

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Military, Adventurer, Criminal record. Occupation: Bather

Voice: Low and grunting

Attributes [hide]

Gunter Morley, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)14 (+2) 12 (+1)9 (-1)
Skills Insight +3, Investigation +4
Senses Passive Perception 11
Languages Common, Undercommon, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Chrysoprase (70 gp).


Social Check DCs

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