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NPC Generator

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Advanced [show]


Bertram Tyndall, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a red cloak and cross-gartered black stockings. He is tall, broad shouldered and powerfully built. His white hair is singed and shortened. His eyes are amber and he is always smoking a pipe.

Personality: He is almost excessively polite to everyone, even when angry. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He wants to get laid; and money/treasure

Flaws: Ugly, Shy. Bonds: Rich, Criminal record, Has a crush. Occupation: Blacksmith

Voice: Jamaican accent

Attributes [hide]

Bertram Tyndall, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)13 (+1) 16 (+3)11 (+0)
Skills Acrobatics +3, History +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Randal Reid, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a weathered and beat up set of banded mail beneath an oversized green coat. His auburn hair is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.

Personality: He dislikes all the random violence that takes place in the west. As long as the job gets done he does not care how it got done.

History: He was born in the west. Randal was born on a far western forest where he grew up under the tutelage of his mother, an expert Brewer. He moves from town to town, unable to find a place to settle.

Motivation: He has comitted a past crime that haunts him to this day; and he is compelled to act according to his religious beliefs

Ideals: Pacifist, Professionalism. Bonds: Attractive, Immigrant. Occupation: Brewer

Voice: Soft and melodious

Attributes [hide]

Randal Reid, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 7 (-2)14 (+2) 15 (+2)10 (+0)
Skills Athletics +3, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 21000 cp. Golden pearl (120 gp). 1 Masterwork Common Melee.


Social Check DCs


Raymond Staurheim, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear violet pants and tee shirts. His blonde hair is slicked back into a classic pompadour. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is a Navigator first and foremost. He believes firmly that knowledge should be universal. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was raised by priests from a young age. Like his father and his sister before him, after school he went straight into learning to become a Navigator. He inherited the family business which he has now maintained for 12 years.

Motivation: He is compelled to act according to his religious beliefs; and he is unsatisfied with his job

Flaws: Ugly, Antagonistic. Bonds: Job, Religious, Mentor. Occupation: Navigator

Voice: Sensual and smooth

Attributes [hide]

Raymond Staurheim, Male Human Fighter 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 12 (+1)18 (+4) 14 (+2)8 (-1)
Skills Arcana +7
Senses Passive Perception 12
Languages Common, Draconic, Undercommon, Elven, Halfling
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Conrad Quinton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'1" and wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. His chestnut hair is long and unkept. His brown eyes lackadaisically let the world flow into them.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has all his life been fascinated with music.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Armorer mother left him crippled. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he is currently in port desperately looking for someone to get him out

Ideals: Artistic. Flaws: Ugly, Terse, Disease, Insomniac. Occupation: Cook

Voice: Low rumbling, strings words together

Attributes [hide]

Conrad Quinton, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)15 (+2) 11 (+0)14 (+2)
Skills Medicine +2, Nature +4
Senses Passive Perception 10
Languages Common, Giant, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (20 gp).


Social Check DCs


Geoffrey Clayton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a green Stetson hat and green clothes. He is an epitome of beauty. He has shaved his head bald. His hazel eyes dart from person to person.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A powerful wizard made him what he is. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has dedicated himself to building a better world.

Motivation: He has a rivalry with the Church that dominates his actions; and obtaining odd cultural human artifacts is his passion

Ideals: Joker. Flaws: Shy. Bonds: Attractive, Mentor, Adventurer, Religious. Occupation: Carpenter

Voice: Excited and jittery

Attributes [hide]

Geoffrey Clayton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)11 (+0) 8 (-1)14 (+2)
Skills History +2, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs

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