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NPC Generator

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Advanced [show]


Simon Walcott, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has done his best to style his golden hair to look like a famous performer. He wears crescent spectacles with a black brim.

Personality: While he acts the brute, he is far gentler than he would appear. Simon is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Simon was born the youngest of three triplets. His family was turned out during the war. He and his family wandered east to less war torn lands. He has worked as a Navigator like his mother before him.

Motivation: He seems to be bored by most things; and expand his business

Ideals: Fighting. Flaws: PTSD, Mundane. Bonds: Family, Job. Occupation: Navigator

Voice: Hollow voice

Attributes [hide]

Simon Walcott, Male Human Fighter 4
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)15 (+2) 14 (+2)16 (+3)
Skills Animal Handling +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 20 pp. Red garnet (130 gp). Amber (130 gp). Eye agate (15 gp).


Social Check DCs


Theobald Marley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he sports black clothing, slightly heavier than average wear. His hair is short and golden. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is calm most of the time but flees social interaction. He also hits on women, regardless of circumstances.

History: Gifted from a young age, Theobald studied abroad. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants to get laid.

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Has a crush, Mentor. Occupation: Detective

Voice: Jamaican accent

Attributes [hide]

Theobald Marley, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)13 (+1) 9 (-1)11 (+0)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 500 sp.


Social Check DCs


Trey Livingstone, Male Human [Permalink]

Personal [hide]

Description: An older man who is well dressed, constantly wearing a blue suit, brown shirt, and white tie, he is not a threatening figure. His silver hair is smooth and relatively long. He wears crescent spectacles with a black brim.

Personality: This man loves singing and to teach people singing more than just about anything. He plays an instrument quite well.

History: He got into the Performer business at a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He inherited the family business which he has now maintained for 2 years.

Motivation: He is terrified, and will act out of fear; and expand his business

Ideals: Artistic. Flaws: Fearful. Bonds: Job, Adventurer. Occupation: Performer

Voice: Strong lisp

Attributes [hide]

Trey Livingstone, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)14 (+2) 11 (+0)14 (+2)
Skills Arcana +4, Investigation +4
Senses Passive Perception 10
Languages Common, Draconic, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Red-brown spinel (160 gp).


Social Check DCs


Ralf Shipley, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries a battered scimitar and tarnished sickle as well. His hair is black, silky, and of moderate length. His blue eyes lackadaisically let the world flow into them.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the west his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ralf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is wracked by social anxiety; and wants to open a new tavern

Ideals: Fighting. Flaws: Fearful. Bonds: Poor, Attractive, Job. Occupation: Sellsword

Voice: Hard of hearing, loud

Attributes [hide]

Ralf Shipley, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)10 (+0) 11 (+0)14 (+2)
Skills Acrobatics +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 1 Silver holy symbol. 1 Silk rope.


Social Check DCs


John Atterton, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a very tight haircut. He has blue eyes.

Personality: He is overprotective of those who hire his services. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: John was born the youngest of three triplets. In his 11th year, his parents were killed by a goblins raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Doesn't want to be a Navigator and was forced into it by his family.

Bonds: Guardian, Attractive, Family, Enemies. Occupation: Navigator

Voice: Slurs words

Attributes [hide]

John Atterton, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)12 (+1) 10 (+0)11 (+0)
Skills Performance +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 28000 cp. 1 Minor magic item.


Social Check DCs

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