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NPC Generator

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Advanced [show]


Norman Adley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is dressed in earthy colors with a yellow and white handkerchief worn on his right side. He is bald on top and has large auburn tufts of hair around his ears. He wears an eyepatch.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He takes great joy in being the best Doctor in town.

History: He comes from a rich eastern family. A gifted student he started as a Fortune-teller, but he got bored and became a Doctor. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and wants to work out more often

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Job, Rich, Family. Occupation: Doctor

Voice: Creaky witch voice

Attributes [hide]

Norman Adley, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 48 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 18 (+4)17 (+3) 9 (-1)8 (-1)
Skills Perception +1, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Celestial, Infernal, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Conrad Paxton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'3" and is wearing colorful clothing, dressed as a Gardener. His long auburn hair is drawn into a two foot long braid. His violet eyes are slightly larger than normal.

Personality: He has a massive crush on the younger sibling of the Gardener who has hired him part-time. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Conrad was born the youngest of three triplets. Conrad abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Fighting. Bonds: Has a crush, Family, Adventurer, Enemies. Occupation: Gardener

Voice: Speaks with back of mouth

Attributes [hide]

Conrad Paxton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)18 (+4) 8 (-1)15 (+2)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Infernal, Sylvan, Orc, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Solid gold idol (700 gp).


Social Check DCs


Percival Bentham, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears an entirely blue suit with yellow socks and a vest with buckled shoes. Beneath his clothing is a huge mess of scar tissue. His auburn hair is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the recently deceased. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Percival was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Percival fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To unite with his brother.

Ideals: Gifted, Fighting. Bonds: Slave, Nature, Family. Occupation: Barrister

Voice: Spits and sputters

Attributes [hide]

Percival Bentham, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)10 (+0) 7 (-2)10 (+0)
Skills Acrobatics +2, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Raymond Weston, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses in black turtlenecks beneath a grey coat with pastel slacks. His golden hair is greying along the sides and has receded to reveal a widow's peak. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. As long as the job gets done he does not care how it got done.

History: From birth he was tutored by a cruel and relentless mentor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things.

Ideals: Professionalism. Flaws: Mundane. Bonds: Attractive, Mentor. Occupation: Marshal

Voice: Tuts and clicks tongue

Attributes [hide]

Raymond Weston, Male Human Fighter 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)12 (+1) 19 (+4)12 (+1)
Skills Acrobatics +5, Intimidation +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +4

Possessions: Banded agate (13 gp). Pink pearl (80 gp). Freshwater pearl (13 gp). 1 Minor magic item.


Social Check DCs


Bertram Harlan, Male Human [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, he is an attractive figure. He usually wears his white robe and has his halberd always slung over his shoulder. His hair is always cut to a buzz. His blue eyes have a joyful gleam in them most of the time.

Personality: He hates Humans with a passion. As such he is filled with self loathing. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born into a rich family. Bertram was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bertram decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, Bertram managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: A rival would like him out of the picture; and he uses money and sex appeal to get what he needs

Ideals: Optimist. Flaws: Racist. Bonds: Attractive, Rich, Criminal record. Occupation: Junk Dealer

Voice: Sore throat, cough

Attributes [hide]

Bertram Harlan, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)16 (+3) 13 (+1)12 (+1)
Skills Religion +5
Senses Passive Perception 11
Languages Common, Celestial, Goblin, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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