Guy Watson, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears green trousers with brown and red striped suspenders. He wears various colorful collared shirts. His whole body is exceptionally muscular. His hair is greying and his face has many wrinkles. His green eyes peer out from beneath his small green hat.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Apothecary. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Further expansion of business.
Ideals: Persistence, Gifted. Bonds: Immigrant, In love, Job. Occupation: Apothecary
Voice: Sore throat, cough
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 17 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Infernal, Goblin, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 200 gp. Sardonyx (70 gp). Red spinel (100 gp). 1 Minor magic item.
Trey Payton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear brown pants and tee shirts. His red hair is greying along the sides and has receded to reveal a widow's peak. He is baby faced.
Personality: Cocky and sure of himself, he believes he is the best Ploughman born in the past three hundred years. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born to a criminal king-pin and mafia family Over the years he perfected his riding and shooting skills. He has set out to sabotage the competition.
Motivation: He loathes his own lifestyle; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Depressed. Bonds: Job, Criminal record, Nature. Occupation: Ploughman
Voice: Russian accent
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Randal Nash, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of strength around his neck, and a hammer on his belt. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is short and silver. This blue eyed easterner is not easily forgotten.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born the only child of a wealthy merchant. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Fighting, Disciplined, Justice, Entrepeneur. Bonds: Religious. Occupation: Gardener
Voice: Spits and sputters
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Disguise kit.
Gerald Gracey, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears bulky grey painted plate armor. He has moderate length blonde hair. His face is scarred and worn.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with finding treasure.
History: The child of eastern immigrants he idolized his mother. A gypsy cursed him at a young age, leading to his ugly appearance. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Further expansion of business; and he has passion for adventuring and risk
Flaws: Ugly. Bonds: Job, Adventurer, Immigrant. Occupation: Carter
Voice: Posh accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 12 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 16000 cp. 1 Everburning torch. 1 Everburning torch. 2 Tanglefoot bags.
Anthony Charlton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is generally shirtless and showing off his tattooed chest. His silver hair is long and unkept. He has several tiny opal earrings on each ear.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He works hard and plays hard.
History: Sold as a small child to a necromancer, Anthony was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has built up a small fortune and can afford his own way.
Motivation: Seeks redemption.
Flaws: Ugly, Cynical, Hedonist. Bonds: Rich, Mentor, Criminal record. Occupation: Dilettante
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 6 (-2) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1400 sp.
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