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Advanced [show]


Arnold Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is bristling with hidden weapons, mostly lances and warhammers. He has wavy red hair. He wears crescent spectacles with a black brim.

Personality: He is a hateful person. He taunts others and blames them for his problems. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He used his abilities to trick people and travel the world for free.

Motivation: He is not mentally stable, and does not behave rationally; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Criminal record, Poor. Occupation: Bounty Hunter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Arnold Yeardley, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)15 (+2) 16 (+3)17 (+3)
Skills Arcana +4, Athletics +5
Senses Passive Perception 13
Languages Common, Auran, Celestial
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +5

Possessions: 11000 cp.


Social Check DCs


Drogo Marston, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear flannel. With bright brown hair and a scraggly beard. His hazel eyes dart from person to person to random spaces in the air.

Personality: He likes to make people angry or surprised. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Drogo took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.

Motivation: He is content; and to end his boredom

Ideals: Gifted. Flaws: Antagonistic, Hedonist, Mundane. Bonds: Rich. Occupation: Doctor

Voice: Pronounces O like U

Attributes [hide]

Drogo Marston, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 18 (+4)13 (+1) 8 (-1)18 (+4)
Skills Animal Handling +1, Performance +6
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Drogo Harley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is generally shirtless and showing off his tattooed chest, and is pretty ugly. He has dyed his greying silver hair a little too much giving a sharp silver color. He wears an eyepatch.

Personality: Cocky and sure of himself, he believes he is the best Adventurer born in the past three hundred years. He is lazy, self-centered, vain, and jealous.

History: He was born in a small island village. His childhood dream was to be a Seamstress, but he was a colossal failure. Being a Adventurer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Doesn't want to be a Adventurer and was forced into it by his family; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly, Selfish. Bonds: Job, Nature, Criminal record, Family. Occupation: Adventurer

Voice: High pitched, excited

Attributes [hide]

Drogo Harley, Male Human Fighter 4
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)13 (+1) 13 (+1)13 (+1)
Skills Deception +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp.


Social Check DCs


Clerebold Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He wears a black deerstalker hat and black clothes. He carries with him a set of glaives on his belt, each one with a topaz on the hilt. He keeps his silver hair in a flapper bob. His eyes are green and he is always smoking a pipe.

Personality: He is irascible and easily irritated. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He got into the Servant business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Clerebold grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Clerebold. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Further expansion of business; and a rival would like him out of the picture

Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Criminal record, Job, Slave. Occupation: Servant

Voice: Breathy voice

Attributes [hide]

Clerebold Cumberbatch, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)17 (+3) 10 (+0)7 (-2)
Skills Intimidation +0, Performance +0
Senses Passive Perception 10
Languages Common, Infernal, Gnome, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 11000 cp. Tiger eye turquoise (9 gp). Malachite (9 gp). Deep green spinel (130 gp).


Social Check DCs


Roger Kent, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a slight overbite and is overall scrawny. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Layabout work with an outfit from a few towns over. Layabout work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Layabout soon after.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Optimist. Flaws: Secretive. Bonds: Attractive, Immigrant, Job. Occupation: Layabout

Voice: Low rumbling, strings words together

Attributes [hide]

Roger Kent, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)16 (+3) 14 (+2)13 (+1)
Skills Athletics +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Giant, Infernal, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 20 pp. Chrysoprase (50 gp). 1 Minor magic item.


Social Check DCs

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