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NPC Generator

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Advanced [show]


Norman Wallace, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this eastern man wears a tan top hat and tan clothes. He has a long chestnut beard with little hanging trinkets. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Norman was born in the east. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bowyer. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's attracted to the PC; and retire the richest man in the east

Ideals: Athletic, Persistence, Entrepeneur. Flaws: Ugly, Emotional. Bonds: Has a crush. Occupation: Sailor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Norman Wallace, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)15 (+2) 15 (+2)13 (+1)
Skills Performance +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


John Atherton, Male Human [Permalink]

Personal [hide]

Description: He wears a tan shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His brown hair is singed and shortened. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He is untrained/undisciplined, which makes him dangerous.

Motivation: To prove his worth to the world; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist. Flaws: Ugly, Insane, Impulsive. Bonds: Slave. Occupation: Fortune-teller

Voice: Can't modulate volume

Attributes [hide]

John Atherton, Male Human Fighter 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 16 (+3)12 (+1) 10 (+0)9 (-1)
Skills Animal Handling +3, Investigation +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1

Possessions: 400 gp.


Social Check DCs


Henry Marleigh, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He very much looks the part of a Shoemaker. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He has amber eyes and a brown hat with a yellow feather.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born in the east, but his parents moved at a very young age to the north. Like his mother and his brother before him, after school he went straight into learning to become a Shoemaker. He struck the Shoemaker job and began his own company from there.

Motivation: To be a Barrister again.

Ideals: Athletic, Optimist. Flaws: Fearful. Bonds: Job, Immigrant. Occupation: Shoemaker

Voice: Dark and ominous

Attributes [hide]

Henry Marleigh, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)8 (-1) 14 (+2)6 (-2)
Skills Arcana +1, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Onyx (60 gp).


Social Check DCs


Drogo Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a yellow coat. He carries with him a set of crossbows on his belt, each one with a ruby on the hilt. His hair is long and blonde with streaks of white, and is pulled back with small yellow clips. His beard is white, braided, and well cared for. His half smiles and brown eyes are beguiling and draw you in.

Personality: He has a massive crush on the younger sibling of the Herbalist who has hired him part-time. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born in the south, but his parents moved at a very young age to the west. His father was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's in love; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Impeccable. Bonds: Attractive, Has a crush, Immigrant. Occupation: Herbalist

Voice: Creaky witch voice

Attributes [hide]

Drogo Tickle, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)8 (-1) 6 (-2)10 (+0)
Skills Performance +2, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Drogo Halsey, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears light armors faded through time and improper care. His hair is short and golden. His eyes are likewise violet. His teeth are white and perfect.

Personality: Stoic and calm, he prefers to meditate than take action. Animals are drawn to him, and he is able to talk to them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He worked as a nervous Dyer and found it very stressful. He then took over the family business and is one of the better Dyer for hire.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Disciplined, Gifted. Bonds: Attractive, Job. Occupation: Dyer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Drogo Halsey, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)13 (+1) 14 (+2)11 (+0)
Skills Arcana +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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