Thomas Stafford, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is styled in orderly dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is irascible and easily irritated. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born to a criminal king-pin and mafia family He was an athlete and attended two major summer competitions. He never won. Recently he has begun working with bootleggers and crooks.
Motivation: A rival would like him out of the picture; and he's repulsed by the pc
Ideals: Athletic. Flaws: Insomniac, Antagonistic, Insane. Bonds: Criminal record. Occupation: Painter
Voice: Aggressive tone
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 60 pp.
Geoffrey Tindall, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He prefers to wear flannel. He is an epitome of beauty. His hair is always cut to a buzz. His eyes are a pleasant violet.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born in the north. A few years later when the west was not economically sound they moved to his current location. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Money/treasure.
Bonds: Attractive, Job, Rich, Immigrant, Adventurer. Occupation: Scribe
Voice: French accent
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 46 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 17 (+3) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Auran, Elven, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 100 gp.
Charles Alton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and dresses in collared shirts and wears a proper scarf over his head. He has done his best to style his silver hair to look like a famous performer. His eyes are likewise gray.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is afraid of women and trembles around them
History: He is the product a well kept family trust fund and as such has never really known need. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has built up a small fortune and can afford his own way.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Athletic. Flaws: Shy. Bonds: Rich, Nature, Job. Occupation: Priest
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 11 (+0) | 14 (+2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 18000 cp.
Trey Ainsley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his auburn hair up. He is baby faced.
Personality: Trey is depressed about a lot of things. He tends to be a nihilist. He can't help but pocket interesting objects he comes across
History: Trey lived on a farm with his father, near the main road leading to a nearby town. He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to trick people and travel the world for free.
Motivation: He feels threatened by others; and his spouse's relatives view him with great suspicion
Flaws: Depressed, Fearful. Bonds: Criminal record, Family, Religious. Occupation: Servant
Voice: Switch between two voices
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Gnoll, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Theobald Merton, Male Human [Permalink]
Personal [hide]
Description: This northern man is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His clothes are grease stained in places. His hair is greying and his face has many wrinkles. His thin eyebrows rest above his beady gray eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He uses divination through singing.
History: Born in the north his family was never financially stable. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is terrified, and will act out of fear; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Immigrant, Nature. Occupation: Ploughman
Voice: Sounds elderly
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 17 (+3) | 6 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3100 sp. Zircon (40 gp). Smoky quartz (40 gp). Jet (100 gp).
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