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Advanced [show]


Adam Winthrop, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears skinny pants and wears a red and blue robe with the hood down. His blonde hair is cut short. He wears large thick round spectacles.

Personality: A skeptical and narcissistic man, Adam's first love is himself. His second love is also himself. He is an amazing painter.

History: Adam was born the youngest of three triplets. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted, Entrepeneur. Bonds: Family. Occupation: Map Maker

Voice: Complex vocabulary, royal

Attributes [hide]

Adam Winthrop, Male Human Fighter 4
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)14 (+2) 9 (-1)16 (+3)
Skills Acrobatics +5, Performance +5
Senses Passive Perception 9
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5

Possessions: 400 gp. Azurite (11 gp). Rock crystal (50 gp). 1 Minor magic item.


Social Check DCs


Ernest Morley, Male Human [Permalink]

Personal [hide]

Description: This man has a large blue mantle and cape that has been intricately interwoven into his tan robe. He is muscular with a powerful set of arms. His hair is silver, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has a rivalry with the Church that dominates his actions; and he wants revenge against illithids

Flaws: Disease. Bonds: Attractive, Religious, Enemies, Rich. Occupation: Slave Trader

Voice: Boston accent

Attributes [hide]

Ernest Morley, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 13 (+1)12 (+1) 8 (-1)10 (+0)
Skills Persuasion +2, Survival +1
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 2000 sp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Randal Alby, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He is bristling with hidden weapons, mostly shortspears and ceremonial daggers. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His half smiles and violet eyes are beguiling and draw you in.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He served in the navy to pay for his family's outstanding loans. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Military. Occupation: Sailor

Voice: Speaks with a cold

Attributes [hide]

Randal Alby, Male Human Fighter 4
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)14 (+2) 8 (-1)11 (+0)
Skills Intimidation +2
Senses Passive Perception 9
Languages Common, Ignan, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 10000 sp. 1 Masterwork Common Melee.


Social Check DCs


Ralf Shelley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'0" and is wearing a long, black cloak. His hair is cut close to his head. He wears an eyepatch.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He receives visions of the future at random moments

History: The child of a Courier, who enjoyed hunting, Ralf was taken on many hunting expeditions. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Doesn't want to be a Scribe and was forced into it by his family; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Nature, Adventurer, Family. Occupation: Scribe

Voice: Nasally tone

Attributes [hide]

Ralf Shelley, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)11 (+0) 11 (+0)14 (+2)
Skills Animal Handling +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2700 sp.


Social Check DCs


Norman Wedgwood, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'8" and prefers to wear brown pants and tee shirts. His long silver hair reaches down to his waist. His hazel eyes are slightly larger than normal.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is obsessed with his god.

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Norman took refuge in the old dungeon and found the beat up rapier and armor he uses now. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Find a way to reverse the transformation of his sister; and he is compelled to act according to his religious beliefs

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Religious, Nature, Family. Occupation: Sellsword

Voice: Jamaican accent

Attributes [hide]

Norman Wedgwood, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 4 (-3)6 (-2) 12 (+1)15 (+2)
Skills Insight +3, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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