Hugh Upton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is well dressed, but even with his fine clothing he looks run-down. His hair is greying and his face has many wrinkles. He wears an eyepatch.
Personality: Overbrimming with self-confidence, Hugh isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He invites people to come help in his community garden.
History: The child of a Bowyer, who enjoyed hunting, Hugh was taken on many hunting expeditions. A gifted student he started as a Bowyer, but he got bored and became a Assassin. He struck the Assassin job and began his own company from there.
Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and to be a bowyer again
Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Nature, Job. Occupation: Assassin
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 8 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Clerebold Ashley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he typically wears a sleeveless long coat of deep green leather and dull white iron scale mail. His hair is blonde, silky, and of moderate length. His eyes are likewise amber.
Personality: A deeply religious man he believes everything happens for a reason. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: His religion dominates his actions; and wishes to resurrect an old love
Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Religious, In love. Occupation: Detective
Voice: Squeaky
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 4 (-3) | 8 (-1) | 6 (-2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +3
Possessions: 200 gp. Deep blue spinel (300 gp). Moss agate (13 gp).
Percival Shelby, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has wavy golden hair. His amber eyes are passionate and lively.
Personality: Percival hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sellsword arts, while his mother instructed him in etiquette, music and courtly manner. He moved out west to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.
Motivation: Retire the richest man in the north; and he has decided he is irredeemable
Ideals: Athletic, Artistic, Entrepeneur. Bonds: Rich, Criminal record. Occupation: Sellsword
Voice: Eastern European accent
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 17 (+3) | 10 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Shield.
Heward Ashley, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears just a grey suit. His skin is also unnaturally pale. He wears his golden hair down. His eyes are a pleasant green.
Personality: He is almost excessively polite to everyone, even when angry. He also is a firm believer in the manly ideal.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Beggar arts, while his mother instructed him in etiquette, music and courtly manner. He moved out east to avoid the crime he committed. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Seeks redemption; and he has decided he is irredeemable
Flaws: Ugly, Shy, Impulsive. Bonds: Rich, Criminal record. Occupation: Beggar
Voice: Pronounces O like U
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 8 (-1) | 13 (+1) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
Gerald Thackeray, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His golden hair is styled in orderly dreadlocks. He wears large thick round spectacles.
Personality: Gerald wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Brewer, but he got bored and became a Assassin. He ran away from his former home and has been making his living as a Assassin for the past few years.
Motivation: Expand his business; and meet up once more with his childhood friend
Ideals: Disciplined. Flaws: Fearful, Disease. Bonds: Attractive, Job, Adventurer. Occupation: Assassin
Voice: Timid voice
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Draconic, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +1
Possessions: 33000 sp.
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Their contribution stands as a beacon of hope for all adventurers!