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NPC Generator

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Advanced [show]


Anselm Alton, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He is physically well-built. His blonde hair is thinning but still full. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bellfounder arts, while his father instructed him in etiquette, music and courtly manner. When Anselm reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now spends his time doing works of charity.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Joker, Philantrophist. Bonds: Attractive, Rich, Military. Occupation: Bellfounder

Voice: German accent

Attributes [hide]

Anselm Alton, Male Human Fighter 5
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)14 (+2) 7 (-2)6 (-2)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 8
Languages Common, Goblin, Halfling
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +6

Possessions: 100 gp.


Social Check DCs


Jocelyn Norton, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a broad hat to cover his moderate length chestnut hair. His face is scarred and worn.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is used to getting what he wants. In part because he is a meticulous planner.

History: He got into the Apothecary business at a young age. His family was turned out during the war. He and his family wandered south to less war torn lands. He then took over the family business and is one of the better Apothecary for hire.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Professionalism. Flaws: Ugly, Depressed, PTSD. Bonds: Job. Occupation: Apothecary

Voice: Speaks with back of mouth

Attributes [hide]

Jocelyn Norton, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)13 (+1) 16 (+3)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp.


Social Check DCs


Diggory Ridley, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fighting clothing, which leaves very little to the imagination. He has a penchant for wearing a ring with an oversized amber on his right hand. His chestnut hair is heavily combed to the right. He has gleaming, smiling blue eyes.

Personality: He dislikes all the random violence that takes place in the north. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved out south to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption

Ideals: Fighting, Pacifist, Justice. Bonds: Rich, Criminal record. Occupation: Sailor

Voice: pre-pubescent

Attributes [hide]

Diggory Ridley, Male Human Fighter 4
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 11 (+0)11 (+0) 15 (+2)11 (+0)
Skills Deception +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Simon Atterton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears blue trousers with black and grey striped suspenders. He wears various colorful collared shirts. His hair is silver and curly. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is happy with his job as a Knight. He turns his eye from what people do, preferring to live and let live. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Simon was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He helped his father out around the business and became quite the natural. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Bonds: Job, Poor, Adventurer. Occupation: Knight

Voice: Shortens vowels

Attributes [hide]

Simon Atterton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)10 (+0) 9 (-1)12 (+1)
Skills Medicine +1, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Clerebold Woods, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His skin is fair and his fingers are delicate and long. His hair is chestnut and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to loving parents in a slum to the west. Through the years after Clerebold was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Clerebold's father didn't care for him much, and the feeling was mutual. He hasn't been sleeping well lately.

Motivation: He has a rivalry with the Church that dominates his actions; and to get a good night's sleep

Flaws: Insomniac, Antagonistic. Bonds: Religious, Poor. Occupation: Painter

Voice: Speaks with back of mouth

Attributes [hide]

Clerebold Woods, Male Human Fighter 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)16 (+3) 17 (+3)15 (+2)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Infernal, Druidic, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4

Possessions: Just what you see.


Social Check DCs

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