Adelard Windsor, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He usually wears his red robe and has his bastard sword always slung over his shoulder. His auburn hair is still thick. He wears a mask on his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is frequently practicing swordplay.
History: When he was but 6 years old his parents immigrated from the west. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. After a long history of fighting, Adelard and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army; and his relatives are trying to arrange a marriage
Flaws: Ugly, Antagonistic. Bonds: Military, Immigrant, Family. Occupation: Shepherd
Voice: Excited and jittery
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Bertram Colton, Male Human [Permalink]
Personal [hide]
Description: This eastern man wears just a red suit. His clothes are grease stained in places. His chestnut hair is heavily combed to the left. His blue eyes dart from person to person to random spaces in the air.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is frequently practicing swordplay.
History: A powerful brothel owner made him what he is. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Bonds: Poor, Immigrant, Military, Mentor. Occupation: Roofer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 14 (+2) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 20000 cp. 1 Minor magic item.
Shane Snowdon, Male Human [Permalink]
Personal [hide]
Description: This man wears a yellow coat over a green low-cut shirt, and a deerstalker hat upon his head. He has a penchant for wearing a ring with an oversized topaz on his left hand. With bright red hair and a scraggly beard. His ears are large.
Personality: He dislikes all the random violence that takes place in the north. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Pacifist, Impeccable, Fighting. Flaws: Ugly. Bonds: Rich. Occupation: Herbalist
Voice: Australian accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon, Infernal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +5
Possessions: 29000 sp. Chrysoberyl (110 gp). 1 Minor magic item.
Bertram Denholm, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man tends to wear a large violet jacket, and a wedding ring on his right hand. His hair is chestnut and very short. This blue eyed southerner is not easily forgotten.
Personality: He will rave to anyone who will listen. He is an amazing painter.
History: He served in the navy to pay for his family's outstanding loans. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and obtaining odd cultural human artifacts is his passion
Ideals: Gifted. Flaws: Insane, Greedy. Bonds: In love, Military, Adventurer. Occupation: Barber
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 18 (+4) | 6 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +3
Possessions: Alexandrite (900 gp). Deep green spinel (130 gp). 1 Minor magic item.
Simon Quinton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears clothing that is held on in multiple layers but all of it is in poor condition. His moppish red hair is in a traditional bowl cut. His gray unseeing eyes seem to look past you.
Personality: He dislikes all the random violence that takes place in the west. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born in the west, but his parents moved at a very young age to the north. A freak accident while working with his Engraver mother left him crippled. He moves from town to town, unable to find a place to settle.
Motivation: He wants to meet his childhood hero.
Ideals: Pacifist. Flaws: Disease, Forgetful. Bonds: Poor, Immigrant. Occupation: Courier
Voice: Jittery and nervous
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
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