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NPC Generator

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Advanced [show]


Dustin Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and his gloved hand is found clutching a dagger. His head has been shaved. His eyes are blue and beady.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved out west to avoid the crime he committed. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Criminal record, Adventurer. Occupation: Farmer

Voice: French accent

Attributes [hide]

Dustin Hadleigh, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 16 (+3)13 (+1) 15 (+2)13 (+1)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 50 pp.


Social Check DCs


Nicholas Beitz, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is wearing a long, yellow, dusty cloak. His wide-brimmed hat is riddled with cuts and holes. His violet eyes have a joyful gleam in them most of the time.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born to a pair of adventurers, Nicholas grew up listening to his father's many stories. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He used his abilities to travel the world and help people.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Guard

Voice: Aggressive tone

Attributes [hide]

Nicholas Beitz, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)7 (-2) 8 (-1)9 (-1)
Skills Persuasion +1, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2300 sp.


Social Check DCs


Peter Brent, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a yellow collared shirt and brown pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise violet. His teeth are white and perfect.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in the east, but his parents moved at a very young age to the south. Peter was born on a far eastern desert where he grew up under the tutelage of his father, an expert Bricklayer. He left for the east, certain he would find work there.

Motivation: He is terrified, and will act out of fear; and to prove his worth to the world

Ideals: Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Immigrant, Attractive. Occupation: Bricklayer

Voice: Forgets to breathe while speaking

Attributes [hide]

Peter Brent, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 7
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 16 (+3)9 (-1) 9 (-1)15 (+2)
Skills Investigation +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0

Possessions: 200 gp. 1 Climber’s kit.


Social Check DCs


Heward Camden, Male Human [Permalink]

Personal [hide]

Description: A 5'3" northern man, he prefers to wear white pants and tee shirts. He has styled his blonde hair well, parting it to the left. His green eyes peer out from beneath his wide-brimmed white hat.

Personality: He is extraordinarily eccentric. He uses divination through singing.

History: When he was but 4 years old his parents immigrated from the north. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has achieved small success as a Dilettante.

Motivation: To protect his home; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Insane. Bonds: Immigrant, Job, Guardian. Occupation: Dilettante

Voice: Indian accent

Attributes [hide]

Heward Camden, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)13 (+1) 9 (-1)8 (-1)
Skills Arcana +3, Persuasion +1
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2400 sp. Chrysoberyl (140 gp).


Social Check DCs


Gerard Milton, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright grey and tan, and wears rings and necklaces with large, colorful gems. His white hair is styled in orderly dreadlocks. His half smiles and violet eyes are beguiling and draw you in.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Engraver arts, while his father instructed him in etiquette, music and courtly manner. Gerard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's attracted to the PC.

Ideals: Justice, Entrepeneur. Bonds: Rich, Attractive, Nature, Has a crush. Occupation: Engraver

Voice: German accent

Attributes [hide]

Gerard Milton, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)12 (+1) 15 (+2)10 (+0)
Skills Animal Handling +4, Arcana +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2900 sp.


Social Check DCs

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