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Advanced [show]


William Colby, Male Human [Permalink]

Personal [hide]

Description: 5'0" and lanky with angular features, he is an attractive figure. He has a large tan mantle and cape that has been intricately interwoven into his blue robe. His blonde hair, when down, is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a logical person and will generally grow upset if things defy logic and science.

History: William was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying sister.

Motivation: To share knowledge with the world.

Ideals: Logical, Gifted. Bonds: Attractive, Nature, Poor. Occupation: Doctor

Voice: Smooth and feminine

Attributes [hide]

William Colby, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)5 (-3) 15 (+2)15 (+2) 13 (+1)15 (+2)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Aquan, Giant
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Kody Langston, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a brown collared shirt and black pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt, and a wedding ring on his left hand. He has done his best to style his auburn hair to look like a famous performer. He has a dull look in his brown eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His job bores him to no end. He has decided to make it more interesting.

History: Kody was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kody grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kody. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac.

Flaws: Ugly. Bonds: In love, Adventurer, Criminal record, Poor. Occupation: Ruler

Voice: Draws out vowels

Attributes [hide]

Kody Langston, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)12 (+1) 12 (+1)11 (+0)
Skills Nature +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Thomas Hackney, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a grey vest and prefers white and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his black hair up in a very large beehive style do. His amber eyes dart from person to person.

Personality: Cocky and sure of himself, he believes he is the best Ploughman born in the past three hundred years. He does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Thomas grew up listening to his father's many stories. When money was particularly tight he was walking through alleys when he overheard a Ploughman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He ran away from his former home and has been making his living as a Ploughman for the past few years.

Motivation: To get a good night's sleep; and meet up once more with his childhood friend

Flaws: Ugly, Insomniac. Bonds: Job, Adventurer, Poor. Occupation: Ploughman

Voice: Gruff and masculine

Attributes [hide]

Thomas Hackney, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)16 (+3) 9 (-1)7 (-2)
Skills Medicine +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Gnome, Gnoll, Celestial
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Hugh Churchill, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears tight fitting clothing which further accentuates his frame. He is tall, broad shouldered and powerfully built. He wears his blonde hair up in a very large beehive style do. He wears a mask on his face.

Personality: He is a Fletcher first and foremost. He believes firmly that knowledge should be universal. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. After a long history of fighting, Hugh and his spouse have recently divorced.

Motivation: His religion dominates his actions; and wants to open a new tavern

Flaws: Insane, Antagonistic. Bonds: Attractive, Job, Mentor, Religious. Occupation: Fletcher

Voice: Soft and melodious

Attributes [hide]

Hugh Churchill, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)14 (+2) 10 (+0)12 (+1)
Skills History +4, Persuasion +3
Senses Passive Perception 10
Languages Common, Celestial, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Obsidian (4 gp). Iolite (30 gp). Red-brown spinel (150 gp).


Social Check DCs


William Abram, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a grey wide-brimmed hat and grey clothes. His wide-brimmed hat is riddled with cuts and holes. He has a dull look in his green eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a pair of adventurers, William grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Philantrophist, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Slave. Occupation: Engraver

Voice: Old thin voice

Attributes [hide]

William Abram, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)13 (+1) 7 (-2)12 (+1)
Skills Nature +3
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2100 sp.


Social Check DCs

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