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NPC Generator

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Advanced [show]


Roger Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears light armors faded through time and improper care. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is heavily combed to the right. His ears are large.

Personality: He is almost excessively polite to everyone, even when angry. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He comes from a rich southern family. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Money/treasure; and he has money and likes to spend it

Flaws: Ugly, Shy. Bonds: Slave, Rich. Occupation: Armorer

Voice: Hard of hearing, loud

Attributes [hide]

Roger Hornsby, Male Human Fighter 4
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)5 (-3) 14 (+2)12 (+1)
Skills Acrobatics +3, Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Percival Walcott, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is well dressed, but even with his fine clothing he looks run-down. His brown hair is cut jaggedly and amateurishly. His otherwise smooth face is marked with small tiny scars.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in the north to a Locksmith, Percival learned a great deal about his father's area of expertise. After coming to the age of reason, Percival took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a Locksmith soon after.

Motivation: Wants to have a good time and be beloved; and sabotage a competitor

Ideals: Gifted, Optimist. Flaws: Racist. Bonds: Attractive, Job. Occupation: Locksmith

Voice: German accent

Attributes [hide]

Percival Walcott, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)19 (+4) 12 (+1)9 (-1)
Skills Investigation +6, Stealth +5
Senses Passive Perception 11
Languages Common, Aquan, Auran, Dwarven, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Godfrey Gracey, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He is constantly adorned with expensive silk clothing, often dyed in bright black and pastel, and wears rings and necklaces with large, colorful gems. He has a hunchback. His brown hair is braided into rings. His ears are large.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He believes the world needs to unite to get rid of brigands once and for all.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an athlete and attended two major summer competitions. He never won. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac

Ideals: Athletic. Flaws: Ugly, Mundane. Bonds: Rich, Enemies, Criminal record. Occupation: Sellsword

Voice: Voice breaks

Attributes [hide]

Godfrey Gracey, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)8 (-1) 14 (+2)14 (+2)
Skills Arcana +1, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Randal Heiser, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His head has been shaved. He has gleaming, smiling blue eyes.

Personality: Randal hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born to a Ploughman, his father struggled to pay the bills. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others; and wants to have a good time and be beloved

Ideals: Artistic, Optimist. Flaws: Ugly. Bonds: In love, Poor. Occupation: Interpreter

Voice: Soft and melodious

Attributes [hide]

Randal Heiser, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)12 (+1) 8 (-1)13 (+1)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1400 sp. 1 Magnifying glass. 1 Masterwork Musical instrument.


Social Check DCs


Gunter Ashley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a fine chain shirt which he covers with white colored cloaks and clothing, he is not a threatening figure. He wears his silver hair down. His brown eyes have a joyful gleam in them most of the time.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. In his 11th year, his parents were killed by a goblins raid, leaving Gunter alone in the world. After a stint in an orphanage, he was adopted. He has since lost track of the people in his past.

Motivation: To unite with his sister; and doesn't want to be a ploughman and was forced into it by his family

Ideals: Artistic. Flaws: Mundane. Bonds: Family, Religious, Enemies. Occupation: Ploughman

Voice: Dutch accent

Attributes [hide]

Gunter Ashley, Male Human Fighter 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)5 (-3) 14 (+2)14 (+2)
Skills Acrobatics +3, Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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