Wymar Royal, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of nunchakus on his belt, each one with a opal on the hilt. He has a small bristly mustache and wavy chestnut hair. He wears round tiny glasses practically rammed into his face.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born in a small plains village. A gifted student he started as a Shoemaker, but he got bored and became a Brewer. He now owns his own business.
Motivation: To be a Shoemaker again; and he feels threatened by others
Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Nature, Job. Occupation: Brewer
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 17 (+3) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Goblin, Abyssal, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. Moss agate (10 gp). Bloodstone (70 gp). Black pearl (200 gp).
Kyle Lancaster, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep black leather and dull tan iron scale mail. His skin is fair and his fingers are delicate and long. His blonde hair has been sun bleached extensively. His face is covered beneath a completely black helmet.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. A freak accident while working with his Mayor mother left him crippled. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He's attracted to the PC; and wants his loneliness to end
Ideals: Entrepeneur, Artistic. Flaws: Disease, Secretive. Bonds: Has a crush. Occupation: Banker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
Richard Graham, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a fancy tan suit. His whole body is exceptionally muscular. His hair is auburn and curly. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. When he's not drinking or sleeping the drinks off, he's doing writing.
History: When he was but 6 years old his parents immigrated from the east. Richard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's since become an addict/alcoholic.
Motivation: Meet up once more with his childhood friend; and he would like to get married and retire
Ideals: Artistic. Flaws: Addict, Shy. Bonds: Attractive, Immigrant, Nature. Occupation: Cartwright
Voice: Dutch accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 4000 cp. 1 Minor magic item.
Shane Gentry, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears white leather gloves, a white jacket, and tight pants. With a patchy auburn beard and wild auburn hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: Shane is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He receives visions of the future at random moments
History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He was granted divine powers by his dying sister.
Motivation: He feels kind of lost in life; and his religion dominates his actions
Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Architect
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 6 (-2) | 11 (+0) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 3000 sp. 1 Simple lock. 1 Healer’s kit.
Solomon Weston, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many blue ritualistic tattoos. He prefers to wear brown clothing when he does not wear armor. His blonde hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Energy wise he seems alert and responsive.
History: Born to a pair of adventurers, Solomon grew up listening to his mother's many stories. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To get a good night's sleep; and he wants to meet his childhood hero
Ideals: Passionate, Professionalism. Flaws: Racist, Insomniac. Bonds: Adventurer. Occupation: Farmer
Voice: Draws out vowels
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1800 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
