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NPC Generator

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Advanced [show]


Bertram Huckabee, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is chestnut and very short. His eyes, though not visible through his cowl, are green.

Personality: He is extraordinarily eccentric. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Spice Merchant job and began his own company from there.

Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult.

Flaws: Ugly, Insane, Mundane. Bonds: Job. Occupation: Spice Merchant

Voice: Dark and ominous

Attributes [hide]

Bertram Huckabee, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)12 (+1) 8 (-1)12 (+1)
Skills Acrobatics +3, Survival +1
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Anselm Payton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'6". He wears loose pants and a collared shirt complete with sweater beneath his coat. With a patchy white beard and wild white hair. This blue eyed southerner is not easily forgotten.

Personality: He acts crazy and hedonistic. He pushes his goals aggressively. He is also a coward if confronted.

History: Anselm was born with his father's beautiful face. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Logical. Flaws: Hedonist, Fearful. Bonds: Attractive, Rich. Occupation: Animal Trainer

Voice: Speaks in third person

Attributes [hide]

Anselm Payton, Male Human Fighter 4
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)11 (+0) 16 (+3)9 (-1)
Skills Acrobatics +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 16000 cp. 1 Minor magic item.


Social Check DCs


Rolf Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears a grey small hat and grey clothes. He carries with him a set of monstrous two handed axes on his belt, each one with a ruby on the hilt. His auburn hair is braided into rings. His eyes are likewise amber.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He made a point of taking high paying jobs and getting most of it up front. Days after completing his studies, news broke out that his hometown was attacked by orcs. Rolf was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a deep hatred of orcs

Ideals: Fighting, Disciplined, Gifted. Bonds: Enemies, Adventurer, Criminal record. Occupation: Servant

Voice: Hard of hearing, loud

Attributes [hide]

Rolf Beckwith, Male Human Fighter 4
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 12 (+1)6 (-2) 17 (+3)11 (+0)
Skills Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 22000 sp. Silver comb with moonstones (200 gp). Silver comb with moonstones (200 gp). Fire opal pendant on a fine gold chain (400 gp).


Social Check DCs


Raymond Nibley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes are slightly larger than normal.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a logical person and will generally grow upset if things defy logic and science.

History: Raymond hails from a village terrorized by orcs. A gifted student he started as a Knight, but he got bored and became a Shoemaker. He inherited the family business which he has now maintained for 6 years.

Motivation: A deep hatred of orcs; and balancing his hectic life and new shoemaker responsibilities is difficult

Ideals: Logical. Bonds: Attractive, Enemies, Job. Occupation: Shoemaker

Voice: Dutch accent

Attributes [hide]

Raymond Nibley, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)15 (+2) 14 (+2)9 (-1)
Skills Insight +4, Investigation +4
Senses Passive Perception 12
Languages Common, Terran, Halfling
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Tim Kimberley, Male Human [Permalink]

Personal [hide]

Description: He wears a black tunic with red highlights, and long black pants that bunch up around his shoes. He has a slight overbite and is overall scrawny. He has a long golden beard with little hanging trinkets. He has several tiny aquamarine earrings on each ear.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: When he was but 4 years old his parents immigrated from the west. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Tim began to lead the lost caravan. He has built up a small fortune and can afford his own way.

Motivation: Wants to have a good time and be beloved; and he feels kind of lost in life

Ideals: Optimist, Entrepeneur. Flaws: Depressed. Bonds: Rich, Immigrant, Enemies. Occupation: Healer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Tim Kimberley, Male Human Fighter 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)13 (+1) 11 (+0)14 (+2)
Skills Investigation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Chalcedony (60 gp). 1 Minor magic item.


Social Check DCs

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