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NPC Generator

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Advanced [show]


Thomas Morley, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely violet suit with blue socks and a vest with buckled shoes. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a skull on it. His red hair is knotted and matted. His gray eyes dart from person to person.

Personality: Thomas is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with a lost civilization.

History: Thomas was raised in a hard working conservative environment. He worked as a nervous Sailor and found it very stressful. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: To share knowledge with the world; and he is unsatisfied with his job

Ideals: Extrovert, Logical. Flaws: Disease. Bonds: Adventurer, Job. Occupation: Sailor

Voice: Speaks with lips pursed

Attributes [hide]

Thomas Morley, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)14 (+2) 14 (+2)11 (+0)
Skills Intimidation +2, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Dustin Moreno, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft black waves gently in the breeze. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant gray.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the north to a Herbalist, Dustin learned a great deal about his father's area of expertise. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has since lost track of the people in his past.

Motivation: He has decided he is irredeemable.

Ideals: Persistence. Bonds: Rich, Job, Criminal record, Family. Occupation: Herbalist

Voice: Posh accent

Attributes [hide]

Dustin Moreno, Male Human Fighter 4
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)9 (-1) 13 (+1)6 (-2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4

Possessions: 34000 sp.


Social Check DCs


Anselm York, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His skin is fair and his fingers are delicate and long. His auburn hair and beard is wavy and long. He wears large thick round spectacles.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He uses divination through singing.

History: From birth he was tutored by a cruel and relentless mentor. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was granted martial powers by his dying sister.

Motivation: To unite with his sister; and find a way to reverse the transformation of his sister

Ideals: Optimist, Gifted. Bonds: Rich, Mentor, Family. Occupation: Cartwright

Voice: High pitched, excited

Attributes [hide]

Anselm York, Male Human Fighter 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)13 (+1) 12 (+1)7 (-2)
Skills Athletics +3, Deception +0
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Deep green spinel (150 gp). Lapis lazuli (15 gp).


Social Check DCs


Nicholas Hamilton, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has a slight overbite and is overall scrawny. His long blonde hair is drawn into a two foot long braid. His ears are large.

Personality: Nicholas is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born several months after his mother was called into army service. A gifted student he started as a Armorer, but he got bored and became a Mercenary. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and he is currently in port desperately looking for someone to get him out

Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Job, Military, Slave. Occupation: Mercenary

Voice: Smooth and feminine

Attributes [hide]

Nicholas Hamilton, Male Human Fighter 4
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)9 (-1) 12 (+1)14 (+2)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4

Possessions: 4000 sp.


Social Check DCs


Roger Gentry, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, yellow, dusty cloak. His skin is fair and his fingers are delicate and long. His hair, while still mostly silver, has prominent grey streaks. His eyes are likewise hazel.

Personality: Abrasive and pushy, he has a hard time making friends. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He comes from a rich western family. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now mingles about in high society.

Motivation: He desires power and/or immortality; and several ex partners dislike his way of doing things and want revenge

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Rich, Adventurer, Enemies. Occupation: Tanner

Voice: Can't modulate volume

Attributes [hide]

Roger Gentry, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)9 (-1) 16 (+3)12 (+1)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 19000 cp. 1 Masterwork Artisan’s tools.


Social Check DCs

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