Reynard Ainsley, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'6" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a deerstalker hat to hide his balding. His eyes are amber and beady.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: When he was but 4 years old his parents immigrated from the north. He dropped out of school to support his sick mother, and resented it. He left for the north, certain he would find work there.
Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found
Ideals: Logical. Flaws: Ugly, Selfish. Bonds: Family, Immigrant. Occupation: Fletcher
Voice: Boston accent
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Kody Bristol, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he very much looks the part of a Stableman. His hair is greying and his face has many wrinkles. He wears an eyepatch.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is skeptical of what others tell him and is slow to trust.
History: He was raised in a forest tribe. There was a wharf not far from home where he often wandered off to fish. He inherited the family business which he has now maintained for 4 years.
Motivation: To be a Cartwright again; and expand his business
Ideals: Disciplined. Flaws: Ugly, Shy. Bonds: Job, Nature. Occupation: Stableman
Voice: Timid voice
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Ignan, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Geoffrey Middleton, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and likes to wear ponchos typically of a light green in addition to tight pants. His head has been shaved. His thin eyebrows rest above his beady green eyes.
Personality: He is happy with his job as a Healer. He turns his eye from what people do, preferring to live and let live. He is lazy, self-centered, vain, and jealous.
History: He was born in the west. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero; and wants to raise his children well
Flaws: Ugly, Selfish. Bonds: Job, Immigrant, Adventurer, Family. Occupation: Healer
Voice: Pirate accent
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 17 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
Heward Westcott, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a grey coat over a brown low-cut shirt, and a Stetson hat upon his head. He has no hair. He has gleaming, smiling amber eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Heward hails from a village terrorized by dire rats. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Heward was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: He feels kind of lost in life; and someone believes him a fraud
Ideals: Joker. Flaws: Ugly, Antagonistic, Depressed. Bonds: Enemies. Occupation: Navigator
Voice: Old thin voice
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 10 (+0) | 15 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Auran, Orc
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 4000 cp. 1 Chain shirt.
Shane Oakes, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is well dressed, but even with his fine clothing he looks run-down. He sports a long black beard, and similarly colored long hair. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: His father raised him in a mountain cabin. Shane liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a Stableman soon after.
Motivation: Wants his loneliness to end; and he's attracted to the pc
Ideals: Artistic. Bonds: Attractive, Nature, Job, Has a crush. Occupation: Stableman
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
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