Don Wesley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His moppish silver hair is in a traditional bowl cut. His gray eyes are slightly larger than normal.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: From birth he was tutored by a cruel and relentless mentor. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently he has begun working with bootleggers and crooks.
Motivation: He has decided he is irredeemable.
Flaws: Shy. Bonds: Attractive, Poor, Criminal record, Mentor. Occupation: Jeweler
Voice: Hollow voice
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2800 sp.
Patrick Hayley, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing a long, black cloak. His hair is short and blonde. His otherwise smooth face is marked with small tiny scars.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: The child of a Architect, who enjoyed hunting, Patrick was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He struck the Sailor job and began his own company from there.
Motivation: Find a way to reverse the transformation of his sister; and wants to open a new tavern
Ideals: Joker. Flaws: Fearful. Bonds: Attractive, Nature, Job, Family. Occupation: Sailor
Voice: Booming voice
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Adelard Stanton, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears a grey shirt with thin yellow vertical stripes and black pants. He has no hair. His fierce hazel eyes like to dwell on things.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born to a Spice Merchant, his father struggled to pay the bills. A gifted student he started as a Spice Merchant, but he got bored and became a Beggar. He tends to his Beggar job now, and dutifully fulfills any obligations he has.
Motivation: His religion dominates his actions.
Flaws: Ugly, Cynical. Bonds: Religious, Poor, Job. Occupation: Beggar
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 6 (-2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3
Possessions: 80 pp.
Kody Morton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He sports a long silver beard, and similarly colored long hair. His face is scarred and worn.
Personality: Kody is depressed about a lot of things. He tends to be a nihilist. He uses divination through singing.
History: Gifted from a young age, Kody studied abroad. After coming to the age of reason, Kody took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Adventurer. Occupation: Hunter
Voice: Spanish accent
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +2
Possessions: 12000 cp.
Lance Brandon, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears very tight pants and wife beaters, though occasionally he sports a black coat. His silver hair is slicked back into a classic pompadour. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He also has developed a complete distrust of the Mason profession.
History: He was born in the north, but his parents moved at a very young age to the east. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Mason again; and a deep hatred of drow
Flaws: Ugly. Bonds: Enemies, Job, Immigrant, Criminal record. Occupation: Sculptor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 17 (+3) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Druidic, Aquan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp.
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