Guy Wesley, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and tends to wear a large black jacket. He has wavy golden hair. His otherwise smooth face is marked with small tiny scars.
Personality: Always inclined to offer people food he seems plenty friendly. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born to a criminal king-pin and mafia family A gypsy cursed him at a young age, leading to his ugly appearance. He now owns his own business.
Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud
Ideals: Philantrophist. Flaws: Ugly, Impulsive. Bonds: Criminal record, Job, Enemies. Occupation: Architect
Voice: Soothing and warm
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 70 pp. Jade (70 gp). Hematite (9 gp). Moss agate (9 gp).
Geoffrey Cooper, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He has a large pastel mantle and cape that has been intricately interwoven into his tan robe. He has a hunchback. He sports a long chestnut beard, and similarly colored long hair. He is baby faced.
Personality: He snorts whenever he laughs or is feeling confident. He uses divination through singing.
History: He got into the Tailor business at a young age. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent father
Ideals: Gifted, Impeccable. Flaws: Ugly. Bonds: Job, Family. Occupation: Tailor
Voice: Relaxed voice
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Robert Atherton, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a slight overbite and is overall scrawny. His hair is greying and his face has many wrinkles. He is baby faced.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. When he's not drinking or sleeping the drinks off, he's doing music.
History: He comes from a rich eastern family. He has chosen to use the inheritance that was left to him frivolously. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He has money and likes to spend it; and he's in love
Ideals: Artistic. Flaws: Mundane. Bonds: Rich, Family, Has a crush. Occupation: Mercenary
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 22000 cp.
Wymar Wilberforce, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears brown cloth garments or leather armor. His hair is always cut to a buzz. His eyes are amber and catlike.
Personality: He is very quiet and rarely speaks above a whisper. He can't help but pocket interesting objects he comes across
History: His parents moved while he was still in utero so he is the first generation to be born here. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Wymar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Wymar. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To unite with his brother; and find a way to reverse the transformation of his brother
Flaws: Shy. Bonds: Immigrant, Criminal record, Nature, Family. Occupation: Servant
Voice: Nasally tone
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Half-Plate.
Justin Pickering, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire, and carries glaives. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling blue eyes.
Personality: He is happy with his job as a Carter. He turns his eye from what people do, preferring to live and let live. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Justin took refuge in the large cave and found the beat up glaive and armor he uses now. He struck the Carter job and began his own company from there.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Job, Nature. Occupation: Carter
Voice: Dutch accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Goblin, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp.
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