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NPC Generator

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Advanced [show]


Bernard Spalding, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He is bald on top and has large blonde tufts of hair around his ears. His blue eyes dart from person to person to random spaces in the air.

Personality: He acts crazy and hedonistic. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a Bather, his father struggled to pay the bills. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Bernard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He wants revenge against gnolls; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Poor, Enemies. Occupation: Animal Trainer

Voice: Switch between two voices

Attributes [hide]

Bernard Spalding, Male Human Fighter 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)8 (-1) 10 (+0)11 (+0)
Skills Insight +3, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Don Huxley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He prefers to wear grey pants and tee shirts. His hair is cut close to his head. He has green eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He pushes his goals aggressively. He is also a coward if confronted.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He now owns his own business.

Motivation: To be a Performer again; and further expansion of business

Ideals: Gifted. Flaws: Fearful. Bonds: Poor, Job, Immigrant. Occupation: Mason

Voice: Speaks with a cold

Attributes [hide]

Don Huxley, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 15 (+2)15 (+2) 5 (-3)13 (+1)
Skills Investigation +4, Stealth +0
Senses Passive Perception 7
Languages Common, Giant, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 200 gp.


Social Check DCs


Kody Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears long strands of amber and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is black and curly. He has several tiny amber earrings on each ear.

Personality: Kody wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He cannot resist a sob story and will often dote over anyone who has one.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. A gifted student he started as a Barber, but he got bored and became a Spice Merchant. He has worked as a Spice Merchant like his father before him.

Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult.

Ideals: Disciplined, Philantrophist, Artistic. Bonds: Rich, Job. Occupation: Spice Merchant

Voice: Sensual and smooth

Attributes [hide]

Kody Wentworth, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)10 (+0) 13 (+1)11 (+0)
Skills Perception +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. Violet garnet (800 gp). Violet garnet (800 gp). Jet (120 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anselm Kimberley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a white vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his white boots flare out at the collars. He has chestnut hair. His eyes are likewise green. His teeth are white and perfect.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants nothing more than to rejoin the army

Ideals: Opinionated. Flaws: Shy. Bonds: Attractive, Military, Adventurer. Occupation: Junk Dealer

Voice: Breathy voice

Attributes [hide]

Anselm Kimberley, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)16 (+3) 9 (-1)13 (+1)
Skills Animal Handling +1, Performance +3
Senses Passive Perception 9
Languages Common, Druidic, Elven, Gnome
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 16000 sp.


Social Check DCs


Roger Anderton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his red hair up. His blue eyes peer out from beneath his top red hat.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a very good compulsive liar and kleptomaniac.

History: Roger lived on a farm with his mother, near the main road leading to a nearby town. Brilliant and gifted he never wanted to apply himself. He has since lost track of the people in his past.

Motivation: He is a bit of a kleptomaniac.

Ideals: Athletic, Gifted. Bonds: Attractive, Criminal record, Family. Occupation: Priest

Voice: Sleepy voice

Attributes [hide]

Roger Anderton, Male Human Fighter 5
Medium (5'6") Human, True Neutral (CR 5)
Armor Class 7
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)4 (-3) 11 (+0)11 (+0) 16 (+3)16 (+3)
Skills Nature +3, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +0 / 2d4-3, Grapple +3

Possessions: 6000 sp.


Social Check DCs

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