Percival Shipley, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs, and he perpetually has his sai ready. His blonde hair is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: Eccentric and domineering, Percival will drive conversation. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Extrovert, Gifted. Flaws: Ugly. Bonds: Slave. Occupation: Sculptor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Malachite (13 gp).
Hunter Landon, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. His chestnut hair is long and unkept. His eyes are violet.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born to loving parents in a slum to the north. He went to a religious school and was inspired by the priests there in charitable deeds. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Map Maker
Voice: Uses sign language
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2000 sp. Hematite (10 gp). 1 Small steel mirror.
Tim Sherwood, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. Beneath his clothing is a huge mess of scar tissue. He has a small bristly mustache and wavy golden hair. He wears crescent spectacles with a black brim.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken from his home at a very young age. He's also a talented Cartwright, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult; and he is currently in port desperately looking for someone to get him out
Flaws: Antagonistic. Bonds: Slave, Adventurer, Immigrant, Job. Occupation: Interpreter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Shane Sydney, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a white costume with the symbols of the four houses of cards on his torso. His black hair is greasy and uncared for. He has brown eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a ruthless business man, a trait he acquired from his mother.
History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is greedy
Ideals: Entrepeneur. Flaws: Ugly, Greedy. Bonds: Rich. Occupation: Priest
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 15 (+2) | 8 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. Bloodstone (40 gp).
Arnold Skelton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'2". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair is lengthy. His eyes are a pleasant amber.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born into a rich family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To be a Gardener again; and he wants nothing more than to rejoin the army
Flaws: Impulsive. Bonds: Rich, Job, Military. Occupation: Sage
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 11 (+0) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0
Possessions: 1 Masterwork Common Ranged Weapon.
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