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NPC Generator

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Advanced [show]


Roger Shelley, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He is physically well-built. He wears his hair in dreadlocks. His eyes are hazel.

Personality: Roger speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Born in a small village he learned the ways of the warrior from his mother. His first spouse was a Barber, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He's also a talented Barber, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job.

Ideals: Fighting, Impeccable. Bonds: Enemies, Family, Job. Occupation: Mason

Voice: Switch between two voices

Attributes [hide]

Roger Shelley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)15 (+2) 13 (+1)9 (-1)
Skills Deception +1, Stealth +3
Senses Passive Perception 11
Languages Common, Gnoll, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Chad Pinkerton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'1" and is wearing a long, white cloak. His silver hair is lengthy. His green eyes are slightly larger than normal.

Personality: A deeply religious man he believes everything happens for a reason. He cannot resist a sob story and will often dote over anyone who has one.

History: Chad lived on a farm with his mother, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cartwright work with an outfit from a few towns over. Cartwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Cartwright for hire.

Motivation: Nothing but the best is good enough for him; and sabotage a competitor

Ideals: Philantrophist, Impeccable. Bonds: Religious, Family, Job. Occupation: Cartwright

Voice: Scratchy, weak

Attributes [hide]

Chad Pinkerton, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 13 (+1)14 (+2) 13 (+1)16 (+3)
Skills History +4, Performance +5
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Rolf Nash, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a custom-built plate barding that's adorned with brown lining and desert motifs. His brown hair and beard is wavy and long. His brown eyes peer out from beneath his small brown hat.

Personality: Stoic and calm, he prefers to meditate than take action. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has gone from town to town working and never settling down anywhere, but has fallen for a local Roofer. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Disciplined, Gifted. Flaws: Racist. Bonds: Has a crush, Adventurer. Occupation: Shipwright

Voice: Raspy

Attributes [hide]

Rolf Nash, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 16 (+3)13 (+1) 15 (+2)13 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 100 gp. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Reynard Browning, Male Human [Permalink]

Personal [hide]

Description: He wears brown leather gloves, a brown jacket, and tight pants. He has a moderate pudge and is not very fit. With a patchy blonde beard and wild blonde hair. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Eccentric and domineering, Reynard will drive conversation. A true patriot, Reynard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of southern immigrants he idolized his father. When Reynard reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to travel the world and help people.

Motivation: Human compassion; and he wants nothing more than to rejoin the army

Ideals: Extrovert, Philantrophist. Flaws: Racist. Bonds: Military, Immigrant. Occupation: Spice Merchant

Voice: Pirate accent

Attributes [hide]

Reynard Browning, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)11 (+0) 15 (+2)7 (-2)
Skills Deception +0, Intimidation +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2300 sp.


Social Check DCs


William Colby, Male Human [Permalink]

Personal [hide]

Description: This man wears a black deerstalker hat and black clothes, and sports empty pouches on his belt. He has done his best to style his chestnut hair to look like a famous performer. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. A true patriot, William would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: William was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His mother was a soldier and died while he was still young. William was left his mother's suit of armor and trained in its use and care. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.

Motivation: A need for knowledge about a nearby landmark; and expand his business

Bonds: Guardian, Military, Poor, Adventurer, Job. Occupation: Interpreter

Voice: Sore throat, cough

Attributes [hide]

William Colby, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)15 (+2) 12 (+1)14 (+2)
Skills Arcana +4, Religion +4
Senses Passive Perception 11
Languages Common, Undercommon, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp. 3 Smokesticks.


Social Check DCs

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