Frederick Wakefield, Male Human [Permalink]
Personal [hide]
Description: He likes to wear brown tank tops with white pants. He carries with him a set of flails on his belt, each one with a ruby on the hilt. His hair, while still mostly auburn, has prominent grey streaks. He has gleaming, smiling amber eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He invites people to come help in his community garden.
History: Born to a Brewer, his father struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Frederick was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: Many gnolls want him driven away; and a deep hatred of gnolls
Ideals: Fighting, Joker, Philantrophist. Bonds: Poor, Enemies. Occupation: Weaver
Voice: Dutch accent
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 80 pp.
Aldous Richie, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his crossbow. He is an epitome of beauty. His hair, while still mostly auburn, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.
Personality: His tongue was cut out and he uses sign language. He works hard and plays hard.
History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Flaws: Disease, Hedonist. Bonds: Attractive, Religious. Occupation: Spy
Voice: Old thin voice
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Minor magic item.
Solomon Hornsby, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a faded coat and loose pants complete with top hat. His hair is chestnut and curly. His half smiles and blue eyes are beguiling and draw you in.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Solomon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Optimist, Fighting. Flaws: Mundane. Bonds: Attractive, Military. Occupation: Hunter
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 17 (+3) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 500 gp.
Adam Myerscough, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears rags and sports a simple walking cane. He is an epitome of beauty. His long blonde hair reaches down to his waist. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is a Sage first and foremost. He believes firmly that knowledge should be universal. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in a small village he learned the ways of the warrior from his father. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted from career to career and currently works as a Sage.
Motivation: He is terrified, and will act out of fear.
Ideals: Fighting. Flaws: Fearful. Bonds: Poor, Attractive, Job, Adventurer. Occupation: Sage
Voice: Dutch accent
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 17 (+3) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Celestial, Gnoll
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 1 Masterwork Common Melee.
Geoffrey Graeme, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears green trousers with brown and white striped suspenders. He wears various colorful collared shirts. His silver hair is slicked back into a classic pompadour. He has amber eyes and a green hat with a brown feather.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A few years later when the south was not economically sound they moved to his current location. He has dedicated himself to building a better kind of golem.
Motivation: Further expansion of business.
Ideals: Gifted. Bonds: Job, Immigrant, Adventurer. Occupation: Shepherd
Voice: Smoker's lung
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. Moonstone (30 gp). Deep blue spinel (800 gp).
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