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NPC Generator

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Advanced [show]


Roger Barclay, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a violet cloak and cross-gartered red stockings. He wears his auburn hair up in a very large beehive style do. His ears are large.

Personality: He can speak with the recently deceased. He is used to getting what he wants. In part because he is a meticulous planner.

History: Gifted from a young age, Roger studied abroad. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. By chance he met his brother recently and the two have been together since.

Motivation: Regain custody of his son; and marry his brother to traveling adventurers

Ideals: Gifted, Professionalism. Flaws: Ugly. Bonds: Mentor, Family. Occupation: Map Maker

Voice: Uses sign language

Attributes [hide]

Roger Barclay, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)11 (+0) 6 (-2)14 (+2)
Skills Acrobatics +3, Animal Handling +0
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +0

Possessions: 100 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Anthony Cooper, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears skinny pants and wears a pastel and black robe with the hood down. He wears his hair in dreadlocks. He wears an eyepatch.

Personality: He likes to make people angry or surprised. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in the north. When Anthony reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic, Forgetful. Bonds: Immigrant, Military. Occupation: Cook

Voice: Low range voice

Attributes [hide]

Anthony Cooper, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 9 (-1)9 (-1) 16 (+3)8 (-1)
Skills Intimidation +1, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gilbert Wordsworth, Male Human [Permalink]

Personal [hide]

Description: An older man who wears clothing that is held on in multiple layers but all of it is in poor condition, he is not a threatening figure. He has a small bristly mustache and wavy silver hair. His eyes are violet and he is always smoking a pipe.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He uses divination through singing.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Gilbert was left his mother's suit of armor and trained in its use and care. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants to meet his childhood hero; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Shy, Disease. Bonds: Poor, Military. Occupation: Navigator

Voice: Russian accent

Attributes [hide]

Gilbert Wordsworth, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)13 (+1) 10 (+0)14 (+2)
Skills Deception +4, Medicine +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp.


Social Check DCs


Everard Barton, Male Human [Permalink]

Personal [hide]

Description: This man wears skinny pants and wears a brown and green robe with the hood down, and sports empty pouches on his belt. He wears a colorful flower in his brown hair. He has a tattooed face.

Personality: He is mildly Human supremacist, though he does not identify as such. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He served in the navy to pay for his family's outstanding loans. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Everard never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Human compassion; and he feels threatened by others

Flaws: Racist, Fearful. Bonds: Attractive, Military, In love. Occupation: Barber

Voice: Scottish accent

Attributes [hide]

Everard Barton, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)12 (+1) 12 (+1)13 (+1)
Skills Arcana +3, Athletics +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2100 sp.


Social Check DCs


Manfred Kelsey, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He is renowned for his bright black suits and hats. He has a small bristly mustache and wavy auburn hair. He is baby faced.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Manfred was born the youngest of three triplets. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a shepherd and was forced into it by his family

Flaws: Antagonistic. Bonds: Criminal record, Family. Occupation: Shepherd

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Manfred Kelsey, Male Human Fighter 5
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)16 (+3) 14 (+2)10 (+0)
Skills Arcana +6, Medicine +5
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Druidic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: Silver comb with moonstones (400 gp). Old masterpiece painting (1000 gp). Large well-done wool tapestry (600 gp).


Social Check DCs

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