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Advanced [show]


Charles Darby, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear flannel. He keeps his brown hair in a pixie cut. His brown eyes have a joyful gleam in them most of the time.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with finding treasure.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He has achieved small success as a Layabout.

Motivation: He is compelled to act according to his religious beliefs; and wants to open a new tavern

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Job, Religious. Occupation: Layabout

Voice: Speaks with squeezed throat

Attributes [hide]

Charles Darby, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)11 (+0) 7 (-2)8 (-1)
Skills Animal Handling +0, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Guy Middleton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears light armors faded through time and improper care. His tied-back hair is brown. His ears are large.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born to a pair of adventurers, Guy grew up listening to his mother's many stories. Guy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, In love. Occupation: Doctor

Voice: Laughs frequently while speaking

Attributes [hide]

Guy Middleton, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)17 (+3) 10 (+0)13 (+1)
Skills Animal Handling +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Abyssal, Goblin, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Clerebold Bradford, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He usually wears his green robe and has his scimitar always slung over his shoulder. His tied-back hair is red. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also hits on women, regardless of circumstances.

History: His mother raised him in a mountain cabin. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He left for the west, certain he would find work there.

Motivation: To settle down with his crush; and he has a crush on the local dyer

Ideals: Persistence. Bonds: Has a crush, Nature, Immigrant. Occupation: Animal Trainer

Voice: Soft and melodious

Attributes [hide]

Clerebold Bradford, Male Human Fighter 4
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 8 (-1)11 (+0) 10 (+0)12 (+1)
Skills Athletics +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Gold and topaz bottle stopper cork (700 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Richard Kendal, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear black pants and tee shirts. His hair is cut close to his head. His green unseeing eyes seem to look past you.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Richard hails from a village terrorized by dire rats. A freak accident while working with his Mercenary father left him crippled. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Richard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Money/treasure; and he desires power and/or immortality

Ideals: Opinionated. Flaws: Disease. Bonds: Rich, Enemies, Adventurer. Occupation: Banker

Voice: Middle-eastern accent

Attributes [hide]

Richard Kendal, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)8 (-1) 14 (+2)9 (-1)
Skills Acrobatics +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp.


Social Check DCs


Bertram Sharps, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a green coat over a brown low-cut shirt, and a feathered hat upon his head. He sports a flattop hair cut. His thin eyebrows rest above his beady green eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He plays an instrument quite well.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He dropped out of school before completing his studies. Now he works as a dancing tutor during his time off.

Motivation: To get a good night's sleep.

Ideals: Artistic, Logical. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Junk Dealer

Voice: American accent

Attributes [hide]

Bertram Sharps, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)12 (+1) 11 (+0)16 (+3)
Skills Medicine +2, Persuasion +5
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 14000 cp. Brown-green garnet (110 gp). Coral (110 gp). Freshwater pearl (14 gp). 1 Masterwork Thieves’ tools.


Social Check DCs

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