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NPC Generator

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Advanced [show]


Theodoric Branson, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He wears green leather gloves, a green jacket, and tight pants, and his gloved hand is found clutching a quarterstaff. His blonde hair is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised by priests from a young age. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Nothing but the best is good enough for him; and to share knowledge with the world

Ideals: Impeccable, Logical. Bonds: Attractive, Religious, Mentor. Occupation: Herbalist

Voice: Middle-eastern accent

Attributes [hide]

Theodoric Branson, Male Human Fighter 4
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 5 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)8 (-1) 14 (+2)12 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 45000 sp. 1 Minor magic item.


Social Check DCs


Hunter Shirley, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are hazel and catlike.

Personality: Abrasive and pushy, he has a hard time making friends. Animals are drawn to him, and he is able to talk to them.

History: The child of a Blacksmith, who enjoyed hunting, Hunter was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Hunter took refuge in the large cave and found the beat up trident and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Nature. Occupation: Gardener

Voice: Deep voice with rolling R's

Attributes [hide]

Hunter Shirley, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)16 (+3) 16 (+3)16 (+3)
Skills Animal Handling +5, History +5
Senses Passive Perception 13
Languages Common, Abyssal, Terran, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 80 pp.


Social Check DCs


Bertram Abram, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a worn and beaten armor. His red hair has been sun bleached extensively. His eyes are violet.

Personality: Bertram speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: A powerful wizard made him what he is. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Days after completing his studies, news broke out that his hometown was attacked by brigands. Bertram was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: To prove his worth to the world; and nothing but the best is good enough for him

Ideals: Impeccable, Entrepeneur. Flaws: Impulsive. Bonds: Enemies, Mentor. Occupation: Doctor

Voice: Sensual and smooth

Attributes [hide]

Bertram Abram, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 46 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)15 (+2) 6 (-2)15 (+2)
Skills Investigation +4, Medicine +0
Senses Passive Perception 8
Languages Common, Sylvan, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Percival Benson, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this northern man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His tied-back hair is auburn. His hazel eyes dart from person to person.

Personality: Aggressive, abrasive, and angry, Percival embodies much of what other species detest in the Humans. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Percival was born with his mother's beautiful face. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and wishes to resurrect an old love

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, In love. Occupation: Banker

Voice: Aggressive tone

Attributes [hide]

Percival Benson, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)15 (+2) 16 (+3)14 (+2)
Skills Animal Handling +5
Senses Passive Perception 13
Languages Common, Ignan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Kody Stansfield, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears skinny pants and wears a white and tan robe with the hood down. His red hair is braided into rings. He has gleaming, smiling amber eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He has drifted from career to career and currently works as a Knight.

Motivation: He's in love; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Antagonistic. Bonds: Criminal record, Slave, Job, Has a crush. Occupation: Knight

Voice: Relaxed voice

Attributes [hide]

Kody Stansfield, Male Human Fighter 4
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)12 (+1) 13 (+1)13 (+1)
Skills Insight +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. Jet (130 gp). Rock crystal (60 gp). Lapis lazuli (7 gp).


Social Check DCs

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