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NPC Generator

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Advanced [show]


Tim Brent, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a tan coat. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a skull on it. His top hat is riddled with cuts and holes. His hazel eyes lackadaisically let the world flow into them.

Personality: He is almost excessively polite to everyone, even when angry. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Through the years after Tim was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Tim's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out

Flaws: Ugly, Shy, Antagonistic, Disease. Bonds: Slave. Occupation: Map Maker

Voice: Low range voice

Attributes [hide]

Tim Brent, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)17 (+3) 10 (+0)15 (+2)
Skills Performance +4, Stealth +4
Senses Passive Perception 10
Languages Common, Goblin, Abyssal, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Anselm Churchill, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He keeps his white hair in a flapper bob. He wears round tiny glasses practically rammed into his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a pair of adventurers, Anselm grew up listening to his father's many stories. Like his father and his sister before him, after school he went straight into learning to become a Tanner. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is unsatisfied with his job; and to prove his worth to the world

Ideals: Fighting, Extrovert. Flaws: Antagonistic, Impulsive. Bonds: Adventurer, Job. Occupation: Tanner

Voice: Pronounces O like U

Attributes [hide]

Anselm Churchill, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)12 (+1) 13 (+1)13 (+1)
Skills Acrobatics +4, Arcana +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Hunter Spalding, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many pastel ritualistic tattoos. He wears loose pants and a collared shirt complete with sweater beneath his coat. His deerstalker hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He invites people to come help in his community garden.

History: He was born in a small plains village. After coming to the age of reason, Hunter took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now spends his time doing works of charity.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Enemies, Nature. Occupation: Stableman

Voice: Sensual and smooth

Attributes [hide]

Hunter Spalding, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)11 (+0) 9 (-1)18 (+4)
Skills Acrobatics +3, Persuasion +6
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +6

Possessions: 100 gp.


Social Check DCs


Adelard Yeardley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He wears a well pressed and immaculate suit (or dress). His chestnut hair is lengthy and is close to two feet long. His thin eyebrows rest above his beady brown eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: A powerful wizard made him what he is. He was taken from his home at a very young age. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Mentor, Slave. Occupation: Mortician

Voice: Jamaican accent

Attributes [hide]

Adelard Yeardley, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)15 (+2) 9 (-1)14 (+2)
Skills Insight +1, Stealth +5
Senses Passive Perception 9
Languages Common, Abyssal, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1800 sp. 3 Smokesticks.


Social Check DCs


Trym Wesley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a well pressed and immaculate suit (or dress). His hair is short and silver. His fierce green eyes like to dwell on things.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born in the north, but his parents moved at a very young age to the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: Wants to raise his children well.

Flaws: Antagonistic. Bonds: Family, Immigrant, Job. Occupation: Animal Trainer

Voice: Old Prospector

Attributes [hide]

Trym Wesley, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 6 (-2)9 (-1) 12 (+1)16 (+3)
Skills Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Simple lock. 1 Climber’s kit.


Social Check DCs

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