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Advanced [show]


Everard Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears an entirely blue suit with brown socks and a vest with buckled shoes. He has a hunchback. His golden hair is kept up in a ponytail inside a deerstalker hat. His gray eyes have a joyful gleam in them most of the time.

Personality: Overbrimming with self-confidence, Everard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a minor phobia of water and hates getting wet.

History: Sold as a small child to a slaver, Everard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern.

Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Mentor, Job. Occupation: Animal Trainer

Voice: Speaks in third person

Attributes [hide]

Everard Mitchell, Male Human Fighter 4
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 8 (-1)9 (-1) 12 (+1)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 23000 sp. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Clerebold Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear red pants and tee shirts. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is red and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a massive crush on the younger sibling of the Sellsword who has hired him part-time. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: From birth he was tutored by a cruel and relentless mentor. Through the years after Clerebold was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Clerebold's father didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To get a good night's sleep; and he's attracted to the pc

Flaws: Insomniac, Antagonistic. Bonds: Has a crush, Rich, Mentor. Occupation: Sellsword

Voice: High pitched, excited

Attributes [hide]

Clerebold Ainsworth, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)9 (-1) 6 (-2)10 (+0)
Skills Arcana +1, Performance +2
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 70 pp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Trym Norton, Male Human [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a white coat with brown slacks. He is portly but not overly obese. His auburn hair is heavily combed to the right. His blue eyes are passionate and lively.

Personality: Trym is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Trym was raised in a hard working conservative environment. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He struck the Stableman job and began his own company from there.

Motivation: To prove his worth to the world; and he is unsatisfied with his job

Ideals: Extrovert, Gifted. Flaws: Impulsive. Bonds: Slave, Job. Occupation: Stableman

Voice: Sensual and smooth

Attributes [hide]

Trym Norton, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)12 (+1) 18 (+4)14 (+2)
Skills Acrobatics +4, Performance +4
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 600 sp.


Social Check DCs


Percival Chatham, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy white suit. He is physically well-built. He sports a flattop hair cut. His fair skin shows little sign of his aristocratic breeding.

Personality: Overbrimming with self-confidence, Percival isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Energy wise he seems alert and responsive.

History: Gifted from a young age, Percival studied abroad. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has achieved small success as a Miner.

Motivation: He's in love; and wants to open a new tavern

Ideals: Impeccable, Professionalism, Gifted. Bonds: Attractive, Job, Has a crush. Occupation: Miner

Voice: Aggressive tone

Attributes [hide]

Percival Chatham, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)10 (+0) 16 (+3)14 (+2)
Skills Athletics +3, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1800 sp.


Social Check DCs


Kyle Addington, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man wears rags and sports a simple walking cane. He wears a Stetson hat to cover his moderate length golden hair. He wears an eyepatch.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Kyle was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was taken as a slave by a traveling circus and forced to perform When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Family, Adventurer, Slave. Occupation: Shoemaker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Kyle Addington, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)11 (+0) 14 (+2)11 (+0)
Skills Arcana +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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