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NPC Generator

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Advanced [show]


Drogo Shipley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears just a white suit. He is tall, broad shouldered and powerfully built. His moppish blonde hair is in a traditional bowl cut. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is happy with his job as a Fortune-teller. He turns his eye from what people do, preferring to live and let live. He receives visions of the future at random moments

History: Drogo was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He hasn't been sleeping well lately.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Job, Adventurer. Occupation: Fortune-teller

Voice: Gruff and masculine

Attributes [hide]

Drogo Shipley, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 8 (-1)16 (+3) 11 (+0)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Giant, Sylvan, Terran
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Wymar Stanley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears skinny pants and wears a black and grey robe with the hood down. His chestnut hair is cut short. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His parents moved while he was still in utero so he is the first generation to be born here. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by illithids. Wymar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: He feels threatened by others; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Flaws: Impulsive, Fearful. Bonds: Enemies, Immigrant, Rich. Occupation: Fletcher

Voice: Speaks with squeezed throat

Attributes [hide]

Wymar Stanley, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 7
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 15 (+2)9 (-1) 15 (+2)8 (-1)
Skills Acrobatics -1, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 100 gp.


Social Check DCs


Kyle Clayton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is generally well dressed albeit a few years behind the times. He has shaved his head bald. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a very good compulsive liar and kleptomaniac.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His relatives are trying to arrange a marriage; and seeks redemption

Ideals: Athletic. Bonds: Attractive, Criminal record, Slave, Family. Occupation: Carpenter

Voice: Ums and uhs a lot

Attributes [hide]

Kyle Clayton, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 15 (+2)7 (-2) 12 (+1)12 (+1)
Skills Investigation +0, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 19000 sp. 1 Minor magic item.


Social Check DCs


Rolf Kent, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light black in addition to tight pants. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a butterfly on it. His chestnut hair is knotted and matted. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is able to make almost anything out of random pieces of junk.

History: He was raised in a island tribe. Through the years after Rolf was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Rolf's mother didn't care for him much, and the feeling was mutual. Recently the stress of being a Adventurer has made it difficult for him to sleep.

Motivation: To settle down with his crush; and balancing his hectic life and new adventurer responsibilities is difficult

Ideals: Gifted. Flaws: Insomniac, Antagonistic. Bonds: Nature, Job, Has a crush. Occupation: Adventurer

Voice: German accent

Attributes [hide]

Rolf Kent, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)14 (+2) 16 (+3)10 (+0)
Skills Athletics +5, Nature +4
Senses Passive Perception 13
Languages Common, Auran, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp.


Social Check DCs


Kyle Tinley, Male Human [Permalink]

Personal [hide]

Description: 5'5" and lanky with angular features, he is an attractive figure. He dresses well, wearing black shirts, loose pants, and blazers most of the time. His long chestnut hair reaches down to his waist. His hazel eyes lackadaisically let the world flow into them.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born in a small plains village. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Junk Dealer like his mother before him.

Motivation: He is unsatisfied with his job; and he is wracked by social anxiety

Flaws: Greedy, Fearful. Bonds: Attractive, Nature, Job. Occupation: Junk Dealer

Voice: Farmer accent

Attributes [hide]

Kyle Tinley, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 13 (+1)12 (+1) 17 (+3)13 (+1)
Skills History +3, Medicine +5
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp.


Social Check DCs

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