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Advanced [show]


Gerald Wharton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of longbows, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His black hair is lengthy. He has gleaming, smiling brown eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Gerald was born with his mother's beautiful face. Gerald was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gerald decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption

Ideals: Fighting. Flaws: Cynical, Forgetful. Bonds: Attractive, Criminal record. Occupation: Stylist

Voice: Tuts and clicks tongue

Attributes [hide]

Gerald Wharton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 7 (-2)8 (-1) 10 (+0)13 (+1)
Skills Insight +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 19000 cp. Alexandrite (200 gp). Pink pearl (50 gp).


Social Check DCs


Peter Clare, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes are slightly larger than normal.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Peter was born the youngest of three triplets. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has gone from town to town working and never settling down anywhere, but has fallen for a local Locksmith. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has a crush on the local Locksmith; and balancing his hectic life and new painter responsibilities is difficult

Ideals: Joker, Gifted. Bonds: Has a crush, Family, Job. Occupation: Painter

Voice: Eastern European accent

Attributes [hide]

Peter Clare, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)7 (-2) 17 (+3)11 (+0)
Skills Religion +0, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Kody Ryley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing the road beaten gear of a warrior. His long chestnut hair is drawn into a two foot long braid. His eyes are amber.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Kody took refuge in the ruined castle and found the beat up longbow and armor he uses now. He has recently gotten a pet goose that steals things from people.

Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting. Flaws: Mundane, Secretive. Bonds: Poor, Criminal record, Nature. Occupation: Seamstress

Voice: pre-pubescent

Attributes [hide]

Kody Ryley, Male Human Fighter 4
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)12 (+1) 15 (+2)6 (-2)
Skills Investigation +3, Stealth +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Lewis Chester, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Shepherd. His golden hair is cut short with large spiked bangs in the front. His hazel eyes have a joyful gleam in them most of the time.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He invites people to come help in his community garden.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shepherd arts, while his father instructed him in etiquette, music and courtly manner. He worked as a nervous Shepherd and found it very stressful. He has achieved small success as a Shepherd.

Motivation: He is greedy; and money/treasure

Ideals: Philantrophist. Flaws: Emotional. Bonds: Job, Rich, Immigrant. Occupation: Shepherd

Voice: Ums and uhs a lot

Attributes [hide]

Lewis Chester, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 9 (-1)16 (+3) 12 (+1)8 (-1)
Skills History +5
Senses Passive Perception 11
Languages Common, Sylvan, Celestial, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Diggory Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His skin is fair and his fingers are delicate and long. He wears his brown hair down. He has green eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: His parents moved while he was still in utero so he is the first generation to be born here. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was granted psionic powers by his dying brother.

Motivation: To protect his home; and to clean up the streets

Ideals: Gifted. Bonds: Attractive, Guardian, Criminal record, Immigrant. Occupation: Courier

Voice: Loud with bravado

Attributes [hide]

Diggory Staurheim, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)13 (+1) 13 (+1)13 (+1)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1800 sp.


Social Check DCs

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