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NPC Generator

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Advanced [show]


Gilbert Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His hair is silver, silky, and of moderate length. His violet eyes are passionate and lively.

Personality: He dislikes all the random violence that takes place in the west. He takes great joy in being the best Armorer in town.

History: Gilbert hails from a village terrorized by brigands. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Further expansion of business; and he wants revenge against brigands

Ideals: Fighting, Pacifist, Entrepeneur. Bonds: Attractive, Job, Enemies. Occupation: Armorer

Voice: Speaks through clenched teeth

Attributes [hide]

Gilbert Marleigh, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)15 (+2) 11 (+0)15 (+2)
Skills Arcana +4, History +4
Senses Passive Perception 10
Languages Common, Abyssal, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 10 pp. Red spinel (110 gp). Lapis lazuli (14 gp). Jade (110 gp).


Social Check DCs


Bernard Harrington, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a lance, but if one is not available he will default to his greataxe. He has wavy chestnut hair. His blue eyes lackadaisically let the world flow into them.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He misses his home and complains about the freezing weather, even in summer.

History: He was born to loving parents in a slum to the west. Bernard was born on a far western plains where he grew up under the tutelage of his father, an expert Performer. He left for the west, certain he would find work there.

Motivation: Wants his loneliness to end; and he wants nothing more than to rejoin the army

Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Performer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Bernard Harrington, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)9 (-1) 14 (+2)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Alexandre Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a long, pastel cloak. He keeps his long red hair kept up in a rat tail. His gray eyes dart from person to person to random spaces in the air.

Personality: Alexandre is depressed about a lot of things. He tends to be a nihilist. He receives visions of the future at random moments

History: He was born blind and as such lacked many opportunities for work. Alexandre abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: To get a good night's sleep; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Depressed, Disease, Insomniac. Bonds: Adventurer. Occupation: Barkeep

Voice: Sighs a lot, exhausted

Attributes [hide]

Alexandre Tyndall, Male Human Fighter 4
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)10 (+0) 14 (+2)12 (+1)
Skills Medicine +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 40000 sp. Gold and topaz bottle stopper cork (900 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). 1 Minor magic item.


Social Check DCs


Aldous Denholm, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses well, typically a more casual-formal manner. His golden hair is knotted and matted. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a bit of a xeno-phobe, disliking non-Humans.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. As a young adult he joined a group advocating for an improvement in Human conditions. He was granted divine powers by his dying sister.

Motivation: To get a good night's sleep.

Ideals: Gifted. Flaws: Insomniac, Emotional, Racist. Bonds: Attractive. Occupation: Healer

Voice: Soothing and warm

Attributes [hide]

Aldous Denholm, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 16 (+3)11 (+0) 7 (-2)7 (-2)
Skills Animal Handling +0, Intimidation +0
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Dustin Walcott, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting tan shirt and pants. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a dagger on it. His brown hair is cut short. His face is scarred and worn.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not believe in violence as a means to an end. He is a dedicated Fletcher but believes his peers are too gung-ho.

History: He was born blind and as such lacked many opportunities for work. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted psionic powers by his dying sister.

Motivation: Someone believes him a fraud; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Pacifist, Gifted. Flaws: Ugly, Terse, Disease. Occupation: Fletcher

Voice: Sighs a lot, exhausted

Attributes [hide]

Dustin Walcott, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)11 (+0) 7 (-2)4 (-3)
Skills Persuasion -1, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1000 sp.


Social Check DCs

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