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NPC Generator

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Advanced [show]


Odo Oakley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and tends to wear a brown poncho over his likewise colored trousers and shirt. With a patchy black beard and wild black hair. His face is covered beneath a completely black helmet.

Personality: Odo speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is obsessed with his god.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is a bit of a kleptomaniac.

Ideals: Impeccable. Flaws: Ugly. Bonds: Religious, Criminal record. Occupation: Scribe

Voice: Hard of hearing, loud

Attributes [hide]

Odo Oakley, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 8
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 16 (+3)11 (+0) 12 (+1)14 (+2)
Skills Deception +4, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 14000 cp.


Social Check DCs


Guy Cromwell, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is renowned for his bright brown suits and hats. His hair is cut close to his head. This green eyed easterner is not easily forgotten.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: The child of a Performer, who enjoyed hunting, Guy was taken on many hunting expeditions. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Guard and was forced into it by his family; and regain custody of his son

Ideals: Joker, Justice. Flaws: Ugly. Bonds: Nature, Adventurer, Family. Occupation: Guard

Voice: pre-pubescent

Attributes [hide]

Guy Cromwell, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)9 (-1) 10 (+0)16 (+3)
Skills Persuasion +5, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 sp. 2 Thunderstones. 3 Holy water.


Social Check DCs


Hugh Law, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light black in addition to tight pants. He is portly but not overly obese. He wears a feathered hat to cover his moderate length chestnut hair. His eyes are likewise green.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Flattery will make him almost putty in your hands.

History: Born in the west to a Gardener, Hugh learned a great deal about his father's area of expertise. As a young adult he joined a group advocating for an improvement in Human conditions. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and wants his loneliness to end

Ideals: Disciplined. Flaws: Selfish, Racist. Bonds: Job, Has a crush. Occupation: Gardener

Voice: Breathy voice

Attributes [hide]

Hugh Law, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 8 (-1)12 (+1) 15 (+2)12 (+1)
Skills Acrobatics +1, Deception +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Shane Clayton, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears skinny pants and wears a black and brown robe with the hood down. His clothes are grease stained in places. His hair is white and curly. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: When he was but 6 years old his parents immigrated from the east. Shane was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Laborer. He left for the east, certain he would find work there.

Motivation: Wants to have a good time and be beloved; and find a way to reverse the transformation of his brother

Ideals: Joker, Optimist. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Laborer

Voice: Prounounces S like Z

Attributes [hide]

Shane Clayton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)11 (+0) 17 (+3)11 (+0)
Skills Perception +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 17000 cp. 4 Holy water.


Social Check DCs


Manfred Denholm, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is generally shirtless and showing off his tattooed chest. His hair is black, silky, and of moderate length. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born at the edge of vast plains. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. He has drifted from career to career and currently works as a Spy.

Motivation: Money/treasure; and sabotage a competitor

Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Nature, Job, Rich. Occupation: Spy

Voice: Spits and sputters

Attributes [hide]

Manfred Denholm, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 6 (-2)17 (+3) 13 (+1)13 (+1)
Skills Performance +3, Religion +5
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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