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Advanced [show]


Thomas Carlisle, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. With bright golden hair and a scraggly beard. His eyes are amber and he is always smoking a pipe.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He cannot resist a sob story and will often dote over anyone who has one.

History: When he was but 8 years old his parents immigrated from the west. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Entrepeneur, Impeccable, Philantrophist. Bonds: Immigrant, Mentor. Occupation: Priest

Voice: Excited and jittery

Attributes [hide]

Thomas Carlisle, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)5 (-3) 16 (+3)7 (-2)
Skills Deception +0, Investigation -1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Embroidered silk and velvet mantle with numerous moonstones (700 gp).


Social Check DCs


Simon Addington, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. He wears a top hat to hide his balding. His fair skin shows little sign of his aristocratic breeding.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Simon is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fisher arts, while his father instructed him in etiquette, music and courtly manner. Simon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Flaws: Antagonistic. Bonds: Attractive, Family, Rich, Adventurer. Occupation: Fisher

Voice: Old thin voice

Attributes [hide]

Simon Addington, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)12 (+1) 16 (+3)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Clerebold Yardley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tattered old clothes. His hair is golden and curly. His blue eyes dart from person to person.

Personality: His tongue was cut out and he uses sign language. He invites people to come help in his community garden.

History: He was born the only child of a wealthy merchant. He went to a religious school and was inspired by the priests there in charitable deeds. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Disease. Bonds: Religious. Occupation: Detective

Voice: Switch between two voices

Attributes [hide]

Clerebold Yardley, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)15 (+2) 14 (+2)14 (+2)
Skills Athletics +4, Insight +4
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 1100 sp. Large well-done wool tapestry (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A miniature golden chest with tiny emeralds lining the top (40 gp).


Social Check DCs


Ernest Snape, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and typically wears a sleeveless long coat of deep black leather and dull white iron scale mail. His skin is also unnaturally pale. His auburn hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is frequently practicing swordplay.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has never given up on his dancing dream.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Military, Religious. Occupation: Masseuse

Voice: Farmer accent

Attributes [hide]

Ernest Snape, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 7 (-2)7 (-2) 11 (+0)14 (+2)
Skills Acrobatics +4, Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Randal Axton, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a club on his belt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has moderate length black hair. His fierce green eyes like to dwell on things.

Personality: Aggressive, abrasive, and angry, Randal embodies much of what other species detest in the Humans. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Randal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Bounty Hunter

Voice: Forgets to breathe while speaking

Attributes [hide]

Randal Axton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 12 (+1)11 (+0) 11 (+0)4 (-3)
Skills Animal Handling +2, Athletics -1
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1

Possessions: 3 Smokesticks. 4 Thunderstones. 3 Smokesticks.


Social Check DCs

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